Categories: Video Games

Stranger of Paradise FF Origin is a different version of Final Fantasy 1

During the past few hours Team Ninja has explored some aspects of the game that the studio is currently developing in collaboration with Square Enix, that is Stranger of Paradise Final Fantasy Origin, or a sort of soulslike set in the world of Final Fantasy: according to what the team said it will be an alternate version of Final Fantasy 1.

Stranger of Paradise Final Fantasy Origin is a different version of Final Fantasy 1

The software house that has already given birth to the Nioh series has revealed several unpublished details on the production of Stranger of Paradise, but the most relevant information is undoubtedly the one that places the events of this Final Fantasy in the universe of the first episode of the series, of which it constitutes a re imagined version. In particular it will be narrated the transformation of Jack into Garland.

It is therefore not surprising that some of the locations mentioned by Team Ninja are the same ones we have come to love in Final Fantasy 1, such as the city of Right or the bridge north of Cornelia, of which you can find a comparison between the pages of the PlayStation Blog.

“I think a good antagonist should have a clear reason why he became a villain in the first place, so I felt that delving into that aspect of Garland would be interesting,” writes the producer. Jin Fujiwara – In Final Fantasy 1, you see him from the start of the game as a knight who has embraced the darkness, but the story never delves into why he took that path. We see the story of Stranger of Paradise Final Fantasy Origin as an “alternative reinterpretation” of Final Fantasy 1, it is easy to imagine it in a parallel universe “.

Jack’s descent into darkness will also be represented visually, as he explains Nobumichi Kumabe, the game director of the game: “We have decided to take its destructive impulse – which we do not see in other characters of Final Fantasy – as a central concept and translate it into various elements of action”. An example of this is Soul Burst, but it is likely that in the finished game we will also see many other elements of this genre.

Published by
Marco Dellapina

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