Entering a virtual reality or augmented reality experience for the first time is not entirely easy, and even if you already have experience with it, each viewer with these characteristics is usually a different world.
And when we talk about virtual realityPerhaps the first thing that comes to mind is the new PlayStation VR2 viewer that Sony has launched on the market, and which is having a series of doubts that we want to solve for you.
In fact, there are many complaints from early buyers that the PlayStation VR2 they are somewhat uncomfortable, nauseating or blurry, and everything has a solution if you follow our advice.
And it is that a device of these characteristics, high-tech, and also expensive, requires a series of initial configurations to get the most out of it, so welcome to this configuration guide for PSVR2 beginners.
Tricks and tips to get the most out of PSVR2 and configure the viewer optimally
Some configurations that you must do at the PSVR2:
If helmets are uncomfortable for you…
You are not the only one, there are many complaints that these PlayStation VR2 are quite uncomfortable, but it is totally normal because our body is not prepared, naturally, to wear these devices on the head.
What we recommend is to aim for the back of the strap, that is, the part with the dial, to be as close as possible to the neck, while the padded area on the front should fit well on our forehead.
Once you’ve got it in place, it’s time to tighten the dial on the back strap so it supports the full weight of the headphones, taking pressure off your nose.
On the subject of the IPD wheel, many people push the lens making a pinch effect on the bridge of the nose, in this case try to verify that the IPD is correct.
Fixing the blur
First you must check that you are using the visor in the correct position, as we have told you before, and make sure that you have pushed the visor all the way. Sometimes incorrect positioning, even by millimeters, affects the blur.
Check the IPD theme once more, change it and experiment until you find the right approach.
You can also focus on looking at some in-game text to see if there is a color issue.
And of course, clean the viewfinder lenses, because sometimes a small speck or some dirt will cause you to not see things as sharp as you would like.
That fine granulated mesh that many talk about
A lot of people are obsessed with a graphical effect, sort of like a fine grainy mesh covering the screen, sort of a filter on top of the graphics.
This mesh remains static, so it’s noticeable, but it only shows up when there are some very bold colors in very low light environments.
This effect is completely normal to the headset, and there is no way to remove it, so you have to get used to it until your brain is able to turn it off completely.
adjusting the volume
Unlike the first viewer, here we cannot adjust the volume from the cable, so if we are playing we will have to interrupt the game, to increase or decrease the volume, and you must also get used to it.
As with normal games, if we want to have different configurations, in this case quite important, you can configure profiles for each of the players.
This saves the settings for each person once they have gone through the initial calibration.
But in some specific experiences, you may have to restart the game every time you change profiles, so keep that in mind.
Ideally, you should perform calibrations every time a new player puts on the glasses.
The nausea problem
This is inherent in virtual reality, and it happens with any headset, so don’t worry. If you feel dizzy, leave the headset on for a long time, until you recover, even the next day.
As you play for days and days, your body and mind will get used to nausea and you will suffer much less later on.