Categories: Video Games

The acceleration program of the 4 winning teams of the Bologna Game Farm is underway

The acceleration program of the 4 winning teams of the second edition of has officially started Bologna Game Farm, the project for the development of the video game sector promoted by the Emilia-Romagna Region and the Municipality of Bologna, coordinated by the Municipality of Bologna. The programme, which officially started in January, will be divided into three phases and will last until May 2023.

As mentioned, the 4 winning teams benefit from it. Namely:FARAFTER, MONSTER CHEF, THE FIRST HAND and RYOKO. These received, as well as the winners of the first edition, a contribution of 30,000 euros each. In addition to this, they have access to the special acceleration program at the suggestive Serre dei Giardini Margherita in Bologna. Here the teams will be able to develop new video game prototypes while also taking care of the marketing strategy. In short from developer to publisherboth Italian and international.

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Bologna Game Farm: the three phases of the acceleration program

The first stage consists in analyzing any critical issues (technical or product) of the projects. Furthermore, the roles within the teams are defined and, if necessary, new members are introduced. This phase also includes mentorship sessions, on a weekly basis, with professionals in the videogame sector and with companies from other sectors to improve the technical and managerial skills of talents and support their growth. To name just a few names: Andrew Basil of Milestone, Nicholas Zonca by Native Prime, Samuel Perseus di Reply Game Studios, Marco Ponte and Fabio Respighi by Nacon Studio Milan.

In the second phase we proceed towards the “technical” side. This will lead to the creation of a real playable demo. The demo will be presented to the public and the press in mid-May on Demo Day.

Finally, in the third stagethe teams will prepare a pitch with a clear and defined structure of the entire project, which is as original and captivating as possible, to “attract” potential publishers at Italian and international events (e.g. First Playable, Gamescom, Gamesweek, Game Connection, etc.).

Published by
Marco Dellapina

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