When Final Fantasy 16 was first announced, many fans immediately thought it would follow in the footsteps of its predecessor and be a Large-scale open world RPG. According to producer Naoki Yoshida, however, it won’t be like that. Here are the details.
Naoki Yoshida states that Final Fantasy 16 will not be an open world
Yoshida said Final Fantasy 16 will focus on a design ad aree, so that it vaguely resembles Pokémon Legends: Arceus. While Final Fantasy won’t be a traditional open world title in itself, Yoshida says it will take a lot of inspiration from it triple A open world role playing games. The manufacturer stated:
In our extensive user research we found that many younger generation players have never played Final Fantasy or have no interest in the series. To create a game that could excite and resonate not only with our core fans, but also with the new generation, we played many games ourselves, and so yes, in Final Fantasy 16 you will find inspiration from recent triple A open world RPGs.
We have decided to avoid an open world design that limits us to a single open space, and instead focus on an area-based standalone game design that can give players a better feel of a truly ‘global’ scale.
Square Enix offered a clearer picture of this world in a update released last Octoberwhen he introduced the six realms of Final Fantasy 16. On the model of traditional European fantasy, each nation will have a “Dominant”, a special person who holds the power of a Eikon, a special evocation that “can level the nations”. For more information you can consult the official site.
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