Acer supporta il nuovo team tutto al femminile di LXT Esports thumbnail

Acer supports the new all-female team of LXT Esports

Acer announces the partnership with the newborn female esport team: LXT Esports. The team, made up of five girls (Seffyra – Effy, aka Daniela Vrabie aged 23; Aranel, aka Sara Lippolis aged 24; Lia, aka Jamalia Duangrai aged 18; Regi, aka Regine Cabael aged 22; Giu, aka Giulia Venuti aged 20), is the first to compete nationally and internationally on Valorant (5v5 tactical shooter developed and produced by Riot Games).

Acer will support the LXT Esports women’s team with the most powerful devices in the Predator range

Acer in particular will support girls with the most powerful devices in the range Predatorthe brand dedicated to hardcore gamers, equipped with Intel Core processors, which will enrich the gaming house LXT Esports coming soon to Milano. Acer’s choice to sponsor an all-female team stems from the desire to continue to support and support women in technology, especially in gaming, where numbers are constantly growing in the Italian scenario.

In fact, according to the video game industry report recently published by IIDEA (Italian Interactive Digital Entertainment Association), in 2022 over 14.2 million Italians who play video games, and of these women represent 42%, with an average age of 30.6 years. While on the one hand these numbers are encouraging, on the other, other research conducted on professional gamers highlights that many women – especially among pro players – do not feel represented and considered on a par with men.

The word to Diego Cavallari, Country Manager of Acer Italy

“Gaming and esports are by their nature very inclusive – he says Diego Cavallari, Country Manager of Acer Italy – because they allow you to overcome geographical and physical barriers that characterize traditional sports. We are excited to support the new all-female LXT esports team from its inception, with the aim of increasingly reducing the gender gap in this area”.

The mission of the all-female LXT sport team

“LXT Esports is competition, it is a game, but above all a valuable project” he comments Roberto Daverio, President of LXT Esports. “LXT’s mission is in fact to create a true corporate culture of esports, fostering connections and sustainable synergies with the world of companies that want to enter this new space, creating a membership system that brings innovative content related to training, education, inclusion and sustainability. Acer immediately shared our same values ​​and thanks to the support provided for the gaming house, our sports team will be able to compete at the highest levels thanks to the performance of Predator products”.

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The Game Changers Tournament

This year the LXT girls compete in Game Changers, the official Valorant tournament, organized by Riot which supports the female gamer community. “At Riot, we also strongly believe that women in gaming need more space to be seen,” she says Carlo Barone, Brand Manager of Riot Italy – with Game Changer and the Italian activity connected to it the Minerva Series, we wanted to create a stage dedicated to them, in the hope that it will become the right opportunity for visibility. Riot alone is not enough, continues Barone, we need realities that believe in women’s gaming and companies that want to put the resources into it to give it the right prominence. In this sense, we can only applaud the collaboration of Acer and LXT Esport, in the hope that others will soon want to follow this excellent example”.

The partnership was officially announced on Friday, April 21, in the context of the Fuorisalone of Milan Design Weekat Spazio Filippetti, where the exhibition “Design in videogames” curated by Intel was staged.

The workshop on women in the gaming sector

During the workshop day conducted by Elisa Baldi, Country Marketing Manager of Intel, focused on the value and role of women in gamingwhich saw Acer, LXT Esport, IIDEA and Women in Games Italia as guests, an important fact emerged: according to an international research, girls and boys who approach video games are three times more likely to approach and embark on a career in STEM subjects, which have always been considered a legacy of men.

With as many as 25.9% of female gamers aged between 6 and 15 yearsthere is the concrete possibility that the new generations will approach scientific subjects more easily.

Marco Dellapina is a passionate writer who dives into the exciting world of video games. With a deep love for gaming, Marco brings you the latest updates, reviews, and insights on the ever-evolving landscape of interactive entertainment. Join Marco on an immersive journey through the realm of video games and stay up-to-date with the latest trends and releases. Get ready to level up your gaming knowledge with Marco Dellapina's articles.