Monster Hunter Rise review: the evolution of hunting

Monster Hunter Rise review: the evolution of hunting

In this review we will tell you about Monster Hunter Rise, the latest chapter of the well-known Capcom hunting game series

Monster Hunter Rise has only been available for a week and in this short period Capcom he has made some truly astounding earnings. Since the announcement the fans have eagerly awaited the release of the game and this obviously led to a large number of sales.

Despite this great initial success, many people continue to be a little doubtful about the title due to all the hype surrounding it. Thanks to our careful review, however, ryou will certainly be able to get an idea of ​​the actual value of Monster Hunter Rise.

The threat of calamity

Let’s start our review by talking briefly about the history by Monster Hunter Rise. In the titles belonging to this series the plot has always been almost completely absent, but with the release of World it has begun to play a slightly more important role and as a result we want to talk about it at least a little.

In Monster Hunter Rise, players take on the role of a novice hunter from Kamura, a small coastal village with oriental hues. Normally the new hunters are simply concerned with eliminating the monsters that cause damage to the inhabitants of the country, but unfortunately the protagonist will face a much greater threat than him. Kamura is in fact about to be run over by Fury, a great migration of ferocious monsters that threaten to completely destroy the village. To cope with this terrible threat the players will have to try to find out what lies behind this calamity and stop it once and for all.

At the release of Monster Hunter World the story of the game failed to fully convince the players and unfortunately once again Capcom failed to hit the target. While there are some interesting twists towards the end, the overall storyline of Monster Hunter Rise it turns out quite dull. Of course, as we told you earlier, the story plays a very marginal role within the series, but however, we would have liked to see some improvements.

Monster Hunter Rise review: the evolution of hunting

Hunter Life – Monster Hunter Rise Review

As we anticipated in the previous paragraph of the review, Monster Hunter Rise is set in Kamura and luckily for you this small village has all the amenities a hunter needs.

In addition to the generic shop and the blacksmith, the beating heart of Monster Hunter, you will also have some customizable private accommodation, a training area very well stocked, an area dedicated to companions and obviously the kitchen. In particular, the kitchen will be very important for your hunter, since before each mission you can use it to eat gods dango, characteristic Japanese skewers that will provide you several very useful bonuses. In this chapter no new particular structures have been added, but compared to World there has been a big improvement in comfort. The village of Kamura indeed is extremely compact and this will allow you to speed up the process of preparing for the hunt.

Obviously in addition to these points of interest are also present two attendants to accept missions from: Hinoa e Minoto. This time there will be two girls because, as happened in the portable chapters, the distinction between village quests is back (singleplayer) and the guild (multiplayer). These two types of missions have a very different level of difficulty and they will progress completely autonomously. Fortunately, however, Rise has introduced some convenient single-player missions called special tests that will allow you to immediately advance the rank of guild missions in case it is too inferior to that of the village.

In addition to the classic tasks that require you to collect materials or hunt large monsters, you can also accept other types. For example, le return arena missions, challenges to be completed with specific equipment, and the side missions, extra objectives to complete during the other hunts. In addition, the citizens’ requests, additional tasks that will allow you to unlock useful items.

Monster Hunter Rise review: the evolution of hunting

A Freer Hunt – Monster Hunter Rise Review

Among the most important innovations introduced in Monster Hunter Rise we have the wire insects, creatures capable of greatly improve the agility of hunters. These flying arthropods have the ability to secrete an elastic and resistant drool that players can exploit in many different ways. The main use of these creatures, however, is related to movement, given that thanks to them you can shoot towards elevated positions and climb even the steepest climbs.

Thread bugs allow players to move in a whole new way and accordingly now the game maps are much freer. Now the areas they develop very much vertically and there is no longer that clear distinction between zones that required players to follow specific paths. This new way of moving manages to create a sense of freedom never seen before in the series and, combined with the extreme care and beauty of the maps, it manages to make even the most boring collection mission enjoyable.

Rise also adds to this great freedom a large number of simplifications aimed at making the gaming experience more immediate. Obviously they have been kept the comforts introduced with World, such as fast travel, tents where you can change equipment and the removal of harvesting tools, but many others have also been introduced. For example now the point objects they will no longer take up inventory space e you can instantly collect all the materials present in the collection points with a single animation. It also was also removed the now ancient mechanics of temperature which forced to use specific objects before leaving for hot or cold biomes.

Monster Hunter Rise review: the evolution of hunting

The Fury – Monster Hunter Rise Review

In addition to the classic assignments we talked about in the second paragraph of the review, in Monster Hunter Rise the Fury missions. In these missions your task will be to stop an enraged horde of monsters from destroying the gates that defend Kamura. To do this, however, you will not have to rely only on your strength, but you can also count on the help of citizens and above all on defenses of the village.

These missions differ greatly from the classic style of hunts typical of Monster Hunter and they are almost close to tower defense. In fact, before facing the horde you will have time to place mines, cannons and many other defense tools that will help you defend the gates. Furthermore, the behavior of monsters will also be very different from normal, since instead of just attacking you each of them will take on a specific role. Some will have the task of breaking down the gates, others will try to eliminate the hunters, while still others will support their companions by attacking from above.

Completing the Fury missions will allow you to obtain a large number of materials belonging to many different monsters, but not only. Thanks to the particular rewards of these assignments you can in fact upgrade your weapons with some brand new Fury abilities. These improvements are able to deliver several new weapon bonuses that will allow you to customize your play style even more.

Fury missions stray far from the spirit of strategic combat that characterizes Monster Hunter, but however, they are a very welcome extra addition. These assignments are great for detaching after a series of classic hunts and more they are really fun to deal with with a group of friends.

Monster Hunter Rise review: the evolution of hunting

Advanced Combat – Monster Hunter Rise Review

The fights of Monster Hunter Rise continue to maintain the same tactical as well as arcade style that has always characterized the series but are expanded thanks to many new additions, first of all the wire insect attacks. These new techniques exploit the aforementioned insects to perform really devastating moves capable of inflicting tremendous damage and more. By hitting a certain number of these attacks you can in fact weaken the monsters up to the point of be able to control them thanks to the new Wyvern Ride.

During the Wyvern Ride you can control monsters as if they were some kind of extension of your body. For example, you can move freely, use different types of attacks and even use wire bugs for quick dodges. Also, if you land enough hits on another monster, you can fill yours punisher bar and subsequently unleash a devastating special attack.

In addition to these techniques that are as powerful as they are dramatic, new moves have also been added in Rise called change skills. Shift skills are unlocked as you progress through the game and will allow you to replace some bindings. This way you will greatly customize the moveset of your weapons so that it fits your play style as closely as possible.

Monster Hunter Rise review: the evolution of hunting

Animal Power – Monster Hunter Rise Review

In Monster Hunter, animal companions have always played a very important role, but in Rise are really fundamental. In addition to the classic cat Felyne, present in the series for many years now, in this chapter the Canyne, large dogs trained for combat.

Canynes can help hunters in combat like Felynes do, but unlike them they can also be ridden. While on the back of your partner you can move much faster and performing awkward actions such as eating or sharpening the weapon without slowing down. Thanks to the Canyne dead times during the hunt are reduced to the bone and in the midst of battle you can use them to escape or quickly reposition yourself.

In addition to the companions, in this chapter also the endemic fauna plays a very important role. World had already introduced the presence of animals with useful effects during hunting, but now Rise made this mechanic even better. Compared to the previous chapter, the endemic fauna will not be usable only on site, but you can also capture and exploit it at a later time. Thanks to this small difference you will no longer be limited to using the creatures present in the area you are in, but you can finally exploit them in a more tactical way.

The only aspect related to animals that does not convince us very much are the spiriuccelli. These critters are scattered across all maps and are capable of giving you gods good ongoing that will last throughout the mission. Basically the spiriuccelli are very useful, but going far and wide to collect them is not very much in keeping with the spirit of Monster Hunter. In fact, generally we tend to want to complete the hunts in the shortest possible time and consequently often these birds end up being almost totally ignored.

Monster Hunter Rise review: the evolution of hunting

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