The antipodes between Palworld and Pokémon are perhaps not yet completely clear: here’s what changes between the two current rivals
If there’s one thing we noticed over the course of the weekend just ended, it’s the disgusting and unsportsmanlike hatred with which the veterans of the series Pokémon and the new recruits (militaristic allusion intended) of Palworld have verbally torn each other apart on almost every social platform in existence: perhaps it would be appropriate to explain a little what changes between the nascent IP and the one currently in a mild mid-life crisis. There are six key points that we would like to raise, and although the basis for plagiarism in terms of character design is at least tangible, at least conceptually it is possible to find substantial differences.
(Rifle’s) Open World Assault | Palworld and Pokémon, what changes?
Citations to our review of Pokémon Scarlet and Violet aside, what changes between Palworld and what we saw in the worlds created by Game Freak? Exactly: the worlds. L’open world has only arrived recently, but the “most sincere form of flattery” it offers Pocketpair also draws inspiration from other exponents of this school of level design. Let’s talk about the Breath of the Wild–Tears of the Kingdom doublet, for example. Or, why not, even of Minecraft. There are survival mechanics to keep in mind, but between constructions and the possibility of drawing nourishment from the, er, redundant critters, we know that pocket monsters are not at the top of the game’s… derivative priorities.
Ability to choose a difficulty | Palworld and Pokémon, what changes?
For the sake of targeting, outside of the cute options that the fifth generation Pokémon games have included for older fans, the Game Freak series has never really included a prohibitive challenge rate. In general, apart from the occasional clash with Chiara or some secondary quest, the games of the historic series have always been accessible. For its part, the distinct and piercing competition allows you to choose between three different difficulty levels. The options to customize the experience don’t stop there, from the consumption of stamina in climbing to the experience points that can be obtained. These are all elements with which the horizons of role-playing games can expand to include even skeptics.
Just like Kukui | Palworld and Pokémon, what changes?
It seemed like yesterday when, in the anime adaptation of Game Freak’s flagship series, Meowth commented in amazement on Jessie’s exploits against a Seviper. But there will be someone who, whips in the first generation artwork aside, hits actually Pokémon? Or what eats them? All facts implicated on the Nintendo front, but rendered explicit in the world of Palworld. By attacking the various Pals yourself, you can produce materials or even meat. See for yourself whether to do it using clubs, axes or projectiles. Of course, the fact that you yourself are an integral part of the battles also means that your avatar also enjoys level increases and so on. And God forbid, at this point.
Enslave them all | Palworld and Pokémon, what changes?
With the materials obtainable in Pokémon Legends: Arceus as the only exception, the longer-lived of the two IPs tends not to exploit the creatures to collect for real jobs. The world of Palworld, however, has a completely different opinion. Anyone you capture can be kept at the base for take care of all the chores that you can’t take care of yourself while you explore the Palpagos archipelago on the backs of the Pals who, up to a maximum of five at a time, accompany you. Of course, the logic also extends to the lack of a “Bulbasaur, Charmander or Squirtle?” moment. at the beginning of the game; once you find the reins of the avatar in your hands and see a Pal, there is only one choice. I will, his.
Like Toy Soldiers | Palworld and Pokémon, what changes?
You could say that Pocketpair inadvertently created a spiritual adaptation of Narutaru, or Shadow Star depending on the translations, without even realizing it. True, that bastard Ghetsis tried to use Pokémon as gods weaponsma the Pals expressly are. In addition to equipping yourself with weapons and so on, your little monsters can bring with them much more than the classic Lumpy Helmet. We’re talking about rifles, pistols and riddling company. Then there is also non-offensive equipment such as saddles, especially if you have a Nitewing under your wings. However, the less “warlike” examples pale in comparison to the use of Foxparks as a flamethrower (without a capital “L”, in this case), or of Totococo as a grenade launcher.
Catch ’em all, and we mean literally all of them
We have already said it in one of our previous guides to Palworld, but in case we repeat ourselves: the craziest thing compared to Pokémon is that the Pocketpair game radically changes the concept of Poké Ball. The local equivalent, the Pal Sphere, makes no distinction between Pals and humans. Aside from the fact that your savagery will earn you GTA-style attention from the local authorities, this isn’t a glitch at all. Enemy NPCs and soldiers have actual stats once captured. Just to be clear; attempting to capture a non-wild Pokémon, GameCube duology aside, will see your Poké Ball stopped by an unceremonious slap. So yes, there are differences and they are not few.
Now it’s up to you to tell us your opinion: have we achieved some clarity, once and for all? Let us know below, and as always don’t forget to stay on techgameworld.com for all the most important news for gamers and beyond. For your purely gaming needs, you can instead find the best discounts in digital format on Instant Gaming.
Leave a Reply
View Comments