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According to Bloomberg, the visore PS VR 2 was not as successful as expected Sony Interactive Entertainment. In fact, in the warehouse, too many stocks are piled up and for this reason it was suspended the production of the viewer.
PS VR 2 viewer: the hoped-for success did not arrive
They are in total two million units those made of the PS VR 2 d Sony viewer, second Bloomberg. The only official data concerns the first six weeks: 600 thousand units sold, much better than the first PlayStation VR, which exceeded five million units sold during its life cycle. Judging by Bloomberg’s reconstruction, however, there are a lot of sales slow down. In fact, too many pieces remained in stock, so many that the company itself had to stop production.
Because the headset didn’t excite the players
There are reasons why the viewer PS VR 2 did not enjoy the hoped-for success. First of all because there aren’t many virtual reality video games, especially the high budget ones. When First Contact Entertainment, developer of the Firewall series, announced the closure, it did so by taking a few pebbles out of its shoes and asserting that as an industry there is a lack of support for virtual reality.
Another reason is that Sony was thinking of making the PS VR 2 suitable for adults PC gameswhich would separate the headset from PlayStation 5. A betrayal of the original vision, which saw the headset as a complementary accessory to the console and its experience.
Features of the PS VR 2 headset
Here are some features of the latest PlayStation headset:
- Visual fidelity: for a high-fidelity viewing experience, PS VR2 offers 4K HDR and a 110-degree field of view. With an OLED display, gamers can expect a resolution of 2000×2040 per eye and smooth frame rates of 90/120Hz.
- Headset-based controller tracking: PS VR2 tracks the player and controller through the cameras built into the VR headset. Your movements and the direction you look are reflected in the game without the need for an external camera.
- New sensory features: PS VR2 Sense technology combines eye tracking, headset feedback, 3D audio and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of the player’s in-game actions. It is created by a single integrated motor with vibrations that add an intelligent tactile element, bringing players closer to the gaming experience. For example, players can feel a character’s high pulse during tense moments, the rush of objects passing by the character’s head, or the thrust of a vehicle as the character accelerates forward. Additionally, PS5’s Tempest 3D AudioTech brings sounds in the player’s surroundings alive, adding to this new level of immersion.
- Eye Tracking : With eye tracking, PS VR2 detects the movement of your eyes, so a simple glance in a specific direction can create additional input for the game character. This allows players to interact more intuitively in new and realistic ways, allowing for greater emotional response and enhanced expression that provide a new level of realism in the game.
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