In this review we will examine Suicide Squad: Kill the Justice League, a title with a thousand facets
In the narrative and journalistic ecosystem of NBA basketball there is a term that is linked to particular players and the particular conditions of those same players; this is the term “What If”. What is meant by What If and why can it be applied to many items in the public domain?
With What If we intend to highlight the unexpressed potential (for a series of causes) of a specific player or, if we want to extend the concept, of a specific situation/work. In the case of Suicide Squad: Kill the Justice Leagueprobably, this concept could fit perfectly into this one review and during our examination, we will explain why, starting from the premise that, in our opinion, the stock has some very positive characteristics and others that are a little less so.
In a corrupt world | Suicide Squad: Kill the Justice League review
Let’s start ours, as usual review – in this case of Suicide Squad: Kill the Justice League – dealing with what is there plot (without giving spoilers) and especially the one that is there narrative management. Clearly, the narrative incipit is very close to what could be the story on which the films dedicated to the Suicide Squad are based. The supervillains: Harley Quinn, Deadshot, King Shark and Boomerang (here you will find an in-depth analysis dedicated to these characters) are hired to fight an alien threat called Brainiac who, in turn, has corrupted the members of the Justice League.
Everything, therefore, will be divided into one battle between anti-heroes and the corrupt heroes of the DC world. There will be no shortage of twists and very interesting sequences with secondary characters always inherent to that comics world. The dialogues between the characters are well written and represent their historical characteristics quite faithfully and thanks to a never banal and interesting script, the pace of the narrative does not slow down and always manages to keep the attention threshold high for the scant ten hours dedicated to the main campaign.
Gunplay e/o Gameplay? | Review Suicide Squad: Kill the Justice League
Suicide Squad: Kill the Justice League is a large game but it basically wears out quickly. This oxymoron emerges when, in turn, one emerges underlying repetitiveness of the missions and activities to be carried out. Whether they relate to the main campaign or secondary missions, it all translates, in most cases, into reaching some points of interest and eliminating the enemies present or resisting real hordes.
What can offer variety to these situations is the movement system which varies depending on the character used. In fact, each of the 4 protagonists can take advantage of their own skills to move.
The Metropolis map develops very high up and it is for this reason that each of the 4 will essentially be able to fly and move through the air, probably taking up one of the best features of another “game-comic”, namely Marvel’s Spider-Man. When we enter the heart of the action and therefore into combat, Suicide Squad: Kill the Justice League, in our opinion, offers the best of itself.
Il gunplay of this game is definitely enjoyable and is one of the most interesting of the TPS released on the market in recent years. The feedback from each weapon, from each attack – whether ranged or melee – is excellent, as is the performance of these attacks on the PS5 DualSense (version we tested), excellently exploited; which is no small feat considering nature third party of the title.
Games as a service…? | Review Suicide Squad: Kill the Justice League
What is a games as a service and why do we dedicate a paragraph to this concept in review by Suicide Squad: Kill the Justice League? In the video game industry, a game as a service represents the provision of content on a continuous revenue model which, translated, means a continuous addition of elements to the title over time. Elements such as characters, weapons, portions of the plot etc… which they should extend the life of the game itself.
This point, in our opinion closely linked to natura multiplayer of the game, represents the real crucial and negative point as regards the evaluation of the game itself. A title of this kind, designed for multiplayer, he risks dying right from the start. Simply put, any gamer knows the difficulties of playing a similar title in multiplayer, due to the thousand problems that playing online can entail.
The ideal would be to play with a group of friends, of course, but who is willing to spend and buy this title at full price on day one? Probably only fans of the DC world and especially of the Suicide Squad. Offering a different experience, more oriented towards Single Player (in the wake of Guardians of the Galaxy) could have fully brought out all the potential and many strengths of this game which, technically it presents itself in a very solid way and is capable of entertainingin the purest and most (video) playful sense of the term.
Metropolis: arena di guerra | Review Suicide Squad: Kill the Justice League
Yes, Metropolis becomes a real one in this title war arena in which to move and beat up as many enemies as possible. Metropolis itself, however, It looks great in Suicide Squad: Kille the Justice League. The technical and artistic work done in this game is, in fact, of an excellent level.
Rocksteady he worked great first of all on the models of the main characters, both protagonists and antagonists and he also worked quite cleverly on the “basic” enemies, diversifying them little but still conveying their nature and appearance well.
The city, as previously mentioned, is very interesting and recalls the decadence of the great metropolises (precisely) of the past, expressing an almost Byzantine taste in the choice of some chromatic details and some architecture. The title is not a concentration of graphic power but it does its job admirably, considering the size of the map and the quantity of elements on the screen with which you will have to deal.
Linking ourselves to this detail, the frame-rate stability it should absolutely be counted among the strong points: very few drops and not drastic even in the most excited scenes (and there will be many!). The dubbing, as well as the music and everything concerning the audio sector are at good levels.
Conclusions
We’ve reached the final stages of this one recensione di Suicide Squad: Kill the Justice League and therefore, we are faced with What If? In part yes. This is because, in our opinion, the title It really offers a lot of good things: starting from a good script, passing through the gunplay, ending with the technical component. Everything is tainted by a somewhat repetitive management of the activities, by a gameplay that could have been more in-depth: perhaps with sections entirely dedicated to a single character (we simply indicate the PC in “adrenaline” for that mission which however , it can still be completed by another of the 4), perhaps with the possibility of switching between the 4 protagonists during the fights, and instead it stagnates in a search for online cooperation that it doesn’t always succeed and risks making the entire work lose its bite.
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What if it was a single player?
Points in favor
- Finely crafted gunplay
- Lively script
- Technically valid
Points against
- Sometimes repetitive activities
- Paradoxically limiting multiplayer nature
- The characteristics of the individual characters are little explored
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