Call of Duty: Vanguard Review – Multiplayer

In this our second review of Call of Duty: Vanguard we will deal with the multiplayer component of the new title of the Activision saga

Where were we? Ah yes, Call of Duty: Vanguard. For a summary of the previous episodes, we invite you to take a look at our previous review of the single player campaign. Today, however, we will focus on the second soul (or first, it depends on which point you want to see it) of this title and we will propose you a review of the multiplayer sector of Call of Duty: Vanguard. Multiplayer that, as per tradition, puts the concept of replayability on the plate and becomes its spokesperson, thus completing the videogame package offered by Activision and associates.

Quantity and / or quality?

And it is precisely on this dual concept that we want to open our review of the Call of Duty: Vanguard multiplayer sector. Quantity or quality? Or again, quantity and quality? Giving an answer is really complex, just as it is complex to go deeply into the structural choices that give life to a title like Call of Duty: Vanguard or, in general, to a title of one of the sagas. FPS most famous and played in the world.

Looking for a formula that can please everyone has always been an aspect that Activision has focused on over the years and, we are sure, on which it will continue to focus. The content offer, at launch, for what concerns exclusively the multiplayer side, it is very, very rich indeed. Lots of maps, lots of different modes and lots of fun opportunities and lots of opportunities to tailor the gameplay style they prefer to adopt. Of the defects structural, however (and we add unfortunately) there are and must be considered.

Call of Duty: Vanguard Review - Multiplayer

Between a sniper and a throwing knife – Call of Duty: Vanguard multiplayer review

We mentioned, a few lines ago, the amount of opportunities and content that are fed to players at launch. We say it right away: this quantity can reveal itself a double-edged sword… If handled badly. Double-edged sword, because, the boundary between the enthusiasm for the variety offered and the sense of confusion, created by this same variety, is definitely very thin, almost imperceptible. The vast availability of maps, for example, is indeed an opportunity to play always different games in ever new contexts and scenarios but, at the same time, it will cause difficulties in the process of knowing the maps themselves (a fundamental element in the approach to a game. online).

Furthermore, these same maps will be very varied, in size, verticality (more or less present) and in symmetry or asymmetry but, at the same time, they risk being not very functional based on the mode you are deciding to play or, even , just not functional. In fact, we move from well-thought-out maps in which the various structures are arranged in such a way as to have fair and exciting games, to maps in which everything is reduced to an annoying: born-shoot-die-born … And it is precisely about this latest concept that we feel like making one of the biggest criticisms.

One of the most painful keys, in fact, as regards the multiplayer sector of Call of Duty: Vanguard concerns the management of respawn points. At times totally illogical and frustrating. A defect that, it must be admitted, the series has been carrying on its shoulders for some years and which, if inserted in contexts of poorly structured maps, is even heavier (for example, it is a defect also found in Cold War but which, given the excellent construction of the game environments, was not so invasive). Always remaining on the management of the maps we must point out the welcome addition of some destructible walls which offer a greater tactical component.

Call of Duty: Vanguard Review - Multiplayer

Balance and Visibility – Call of Duty: Vanguard multiplayer review

Part of the speech we have already done in the review of the campaign of Call of Duty: Vanguard, as far as the purely technical component is concerned, it can also be valid and useful in our examination relating to multiplayer. We talked about a graphic and stylistic choice that does its duty but that did not fully convince us and, if in the single player this does not affect the enjoyment of the gameplay too much, once you enter a multiplayer game, things they change. Let’s be clear, we are not talking about poor or antiquated graphics, on the contrary, we are talking about a stylistic choice that, in our opinion, does not suit the nature of the game.

Character models that are not always recognizable and a management of lights and colors that are not always spot on offer a not particularly functional visibility. As for the sounds, however, we remain on the praise made in the previous discussion regarding the sounds of weapons and explosions and we invite, however, to pay more attention in the management of enemy sounds. Sometimes excellent and sometimes much less.

We particularly enjoyed the balancing carried out on weapons (whose progression, both of weapons and of our level, is very rapid), the always excellent shooting and the literal change of pace in movement management. More cumbersome in single player and, rightly so, faster and more frenetic once an online game has started. We also report fast servers that, to date, have maintained excellent stability and offered the possibility of playing excellent games even with modest and not exorbitant connections.

Call of Duty: Vanguard Review - Multiplayer

Until the last resp… awn!

Our second Call of Duty: Vanguard review, this time focused on the component multiplayer, ends here and we are ready, once again, to draw conclusions. We invite you, before concluding, to always take a look at the single player review as well, in such a way as to have such a complete and comprehensive picture of the game and, above all, a double vision of the two souls that make it up.

The multiplayer in Vanguard shows off a vast amount of content already available at launch and traces a path already traveled in the past, with mandatory stages: such as an excellent shooting, a never banal and always frenetic pace and basic stability that should not be underestimated. Some defects, however, do not make us scream at the masterpiece: maps not always spot on, not very functional visibility and some decision-making gaps, put this Call of Duty: Vanguard in a limbo from which it is difficult to escape.

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Blitzkrieg or position warfare?

Points in favor

  • Different modalities and continuously updated
  • Shooting always satisfying and flexible and fast and frenetic movement system
  • Lots of maps available at launch …
  • Excellent handling of weapon sounds and explosions …

Points against

  • Management of respawn points to be reviewed
  • Visibility at times poor
  • … not all well structured
  • … sometimes less good for enemy sounds