What do you need to know before The Legend of Zelda: Tears of the Kingdom overwhelms us like a river in full? Find out with us
That of next Friday it will be anything but any day one, and given the now imminent release of The Legend of Zelda: Tears of the Kingdom we thought it useful to gather useful information to draw up one of our classics “what to know”. Nintendo’s lips have been quite sewn on the matter, and even after trailers and gameplay videos, there are still many doubts that linger. While the theories overlap, however, we have enough meat on the fire to make an appetizer. And in case the episodes of our “Road to” published so far (history of Hyrule, timelines, peoples and ethnicities, the princess and her hero) were not enough, we have something for you.
“What a bummer” – What to know about The Legend of Zelda: Tears of the Kingdom
Like to hear about it or not, The Legend of Zelda: Tears of the Kingdom carries with it a legacy… quite fragile from Breath of the Wild. There weapon degradation it was a cornerstone of the predecessor, and as we had the pleasure (or displeasure) of seeing following Eiji Aonuma’s presentation, the weapons will also break in the sequel. Of course, there is a tasty mechanic to meet this game design choice, but as exciting as certain electrified halberds are, you better come to terms with the idea that you always need supplies for every weapon.
The Mysterious Zonai People Return (Maybe) – What to know about The Legend of Zelda: Tears of the Kingdom
The lore that connects Nintendo’s various titles tends to almost never go anywhere, but the various mentions of the populace For the zone from Breath of the Wild they could, from narrative seeds which they were, decide to sprout. The architecture left by them in certain areas of Hyrule has opened many questions, but since Aonuma let slip a tool collected by Link during his gameplay, it is possible that some light will also be shed on this lost people. Why are we trying to make something out of a detail out of nothing, you ask? As the object in the video was called “Zonai Charge”, perhaps it is about something more substantial!
Magneton’s Way – What to know about The Legend of Zelda: Tears of the Kingdom
Managing your resources was already important in the predecessor, but Tears of the Kingdom takes it one step further with the Compositor, with which we will be able to merge several objects to create new ones. From the eyes of bats (Keese, for those accustomed to the historic English name) on arrows to create remote-controlled projectiles to hammers obtained by joining boulders and branches, the space for experimentation has increased dramatically. Not that there wasn’t already, given the prowess of some Breath of the Wild players, but since it is an open world game there are moments in which we reach the dazzling amazement of those who, in his time, tried Scribblenauts for the first time time…
See, Rare, that’s how it’s done – What to know about The Legend of Zelda: Tears of the Kingdom
After…whatever Banjo-Kazooie: Screws and Bolts was on Xbox 360, Nintendo wanted to explore the concept. With decidedly more satisfactory results, if we are allowed a pinch of videogame parochialism. Join objects together with Ultramano it also allows you to merge some machinery present in the game world, resulting in improvised vehicles. Or even boats and, why not, even occasional planes. In other words, the almost literal glue is in turn the glue, this time more metaphorical, for the entire gaming experience. It’s one thing to challenge our skills, another to test our imagination!
ǝuᴉluO ɥɔʇᴉʍS opuǝʇuᴉN ᴉp oʇuǝɯᴉƃloʌʌɐᴉɹ lǝp oᴉlƃǝW – What to know about The Legend of Zelda: Tears of the Kingdom
In addition to the Compositor and Ultrahand, there is also another flagship for that Swiss army knife which is Link’s Sheikah Tablet. Already in Breath of the Wild with the Stasys it was possible to stop time for some objects, but the sequel presses further on the accelerator with Reverto. In this way, a boulder that has fallen from the Celestial Islands suddenly turns into an elevator. The effect does not fear the great heights from which the rocks rain down; it is possible to retrace the fall despite the considerable vertical distance made by the boulder. And speaking of lifts…
I will climb, I will climb, I will climb, I will climb, among the roses of this garden – What to know about The Legend of Zelda: Tears of the Kingdom
While Fortnite has accustomed us to entering buildings via the roof, here it is almost the exact opposite. If there is a ceiling, with Ascension it is possible to fly towards it and then cross it, as if we were skilled ghosts. However, we risk becoming so if we underestimate the height at which we would end up finding ourselves, given the ever-present thermal dynamics to be faced with adequate clothing. However, the exploration of the territory is much easier this way, compared to the need to max out the stamina bar. To the point of making it almost anachronistic, if you allow us a little note!
“My friends are my strength, and I am theirs” – What to know about The Legend of Zelda: Tears of the Kingdom
For the most part, Link’s last adventure saw him do it all by himself (a bit like he’s now forced to do for most of the saga). Not this time, or at least, not when help is needed! We’ve already seen some material where Link is joined by the Zora prince, so it’s safe to assume that in key encounters in the game we’ll have the company of our most trusted allies. Probably the majority of the bosses will be tackled with the help of these NPCs, although our only gripe at this point is the level design behind these stages. Compensating for the difficulty, after all, will have in turn been a challenge for Aonuma!
“Recycle, Recycle, Recycle” – What to know about The Legend of Zelda: Tears of the Kingdom
Yes, detractors, we heard you. There Hyrule map it is “the same” (inverted commas) already seen in Breath of the Wild, but not without a substantial dose of changes. The recycling of assets is also common (or rather, above all) in the prestigious videogame industry, and in the past it has been able to give us real pearls (such as Majora’s Mask, developed in a few months). As if that weren’t enough, the promotional material seen so far has hinted that the map is practically almost doubled with the sun Celestial Islands. Not to mention those underground scenes seen here and there in the trailers…
Where is Andre of Astora when needed? – What to know about The Legend of Zelda: Tears of the Kingdom
The weapons break, and we would add “thanks a lot”, but not even there Supreme sword seems to be doing particularly well. The weapon is perhaps the most iconic of the saga, especially in its nature as a scourge of all evil, but apparently this time it will also play a more central role on a narrative level. In the trailers we have seen it a bit out of shape, damaged and discolored. We wouldn’t even be able to imagine the reason for this unexpected weakness, but one thing is certain: although conceived as a gameplay annoyance, it will have serious repercussions on the plot. Poor Link, we might add.
The Battle Bus – What to know about The Legend of Zelda: Tears of the Kingdom
Earlier we made a comparison with Fortnite without even remembering to keep it aside for when it would actually come in handy again. That is now. Since no one expects the aforementioned boulders to fall as if you were to take a bus, gameplay elements have also been added to the game for returning to the mainland. Read it, now it’s possible fare skydiving in the same way as Jonesy, Ramirez and co. Decide the falling speed and open the Paraglider at the right time: the management of great heights in the game has been revised and corrected. Well done, one might say.
Golem in erba – Cosa sapere di The Legend of Zelda: Tears of the Kingdom
Just before Eiji Aonuma inflated him like a bagpipe with his improvised hammer, the ten-minute gameplay showed a small golem as part of a new category of enemies. Apparently the dark forces were not enough: the robots of the case are also involved, and it is by showing them that the aforementioned Zonai Charge tool came out. The implications for the Zonai people are many, but starting next Friday they could become obsolete. Who knows? When in doubt, keep an eye out for these new faces, because it is possible that they are intertwined with Nintendo’s secrecy…
Ganondorf is back to do damage – What to know about The Legend of Zelda: Tears of the Kingdom
After a long push and pull and as many repeated viewings of the game’s announcement trailer, the final presentation video made one thing clear about the antagonist. Well yes: our last object of analysis for the “Road To…” series, that is Ganondorf (return to these pages on Sunday 7 May!), is back with the intention of taking back the reins of the evil empire after the brief replacement of the almost shapeless Calamity Ganon. With Matthew Mercer (voice of Chrom) to dub him in English (after having played his role in the dark parody There Will be Brawl), the historic antagonist is ready to confuse even more the tangle that is the timeline of the saga.
Paid Parasails – What to know about The Legend of Zelda: Tears of the Kingdom
Tears of the Kingdom boasts the support of amiibo, and if you’ve learned anything from using them in the Mario, Kirby and Animal Crossing series, it’s the importance of having something related to the same saga. It goes without saying that it’s all the better if you have amiibo from The Legend of Zelda series, to get something more than the usual ritual materials. For Breath of the Wild, it was possible to have the mare Epona, a personal Wolf Link and the clothes of the other heroes of the series. In the following, as far as we have been able to understand, it is possible customize your Parasail.
The sea of Hyrule is increasingly salty – What to know about The Legend of Zelda: Tears of the Kingdom
We don’t want to alarm any of you who don’t have the money to own the game, but you should know that video games have recently started to get a little more expensive than we remembered them. While PS5 and Xbox Series X / S are playing upwards, Nintendo Switch has focused on the more (relatively) tolerable threshold of 60 euros for a first-party title. However, this is not the case with the two open world Zelda seen on the platform, for which it flies to altitude 70. Naturally Doug Bowser of Nintendo of America was quick to point out that it is a simple case of value for money.
E hardware fu
We conclude with a reminder: if you want to properly brand your consoles to express your loyalty to the world of Zelda, we have good news. The April 28th in fact, a themed variant of Nintendo Switch OLEDwithout the game but equipped with a dock and Joy-Con dressed up for …
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