Sony Corporation today unveiled a decidedly ambitious project: an advanced system for Spatial content creation in mixed reality, supported by an XR viewer. A high quality device, equipped with microdisplay OLED 4K, see-through video functionalityand the controller ergonomic to interact with three-dimensional objects.
The stated objective is to facilitate the production of 3D contentopening new frontiers in entertainment and industrial design.
Sony’s mixed reality: not only for users, but also and above all for creators
Although the headset promises to offer an unprecedented user experience, it seems clear that Sony’s mixed reality world is aimed primarily at creators. A new universe that expands Sony’s creative ecosystem, offering powerful tools that blend the physical and virtual worlds for immersive creative experiences.
The headset will be equipped with cameras, sensors for spatial recognition and an intuitive controller. Tools that will allow creators to view and edit 3D models in an extended reality environment. The possibility of real-time remote review between different locations makes this tool essential to the creative process.
And if with PS VR2 the company had placed a flag in the world of gaming, with the new headset it seems to do so in that of entertainment in general. In fact, for the launch of this system, Sony has entered into an exclusive partnership with Siemens, leader in the industrial technology sector. Together, they aim to create collaborative immersive design and product engineering solutionstaking advantage of the platform’s software Siemens Xcelerator.
This collaboration promises to take design to the next level, with cutting-edge digital tools.
What we know about Sony’s new XR headset
Sony’s XR headset comes with a microdisplay OLED da 1,3 pollici con 4K resolution, capable of covering 96% of the DCI-P3 color space. This feature ensures a Extremely detailed and realistic 3D rendering of textures and facial expressionsallowing creators to manage the entire creative process, from modeling to final revision, directly through the headset.
A key function of the system is the split renderingwhich distributes the workload between the computers and the headset, ensuring the stable, high-definition display of large 3D models. This approach optimizes resources and aims to improve the overall user experience.
Collaboration with Qualcomm Technologies, Inc. places Sony among the first to use the platform Snapdragon XR2+ Gen 2. The 4K OLED microdisplays, combined with the advanced processor and on-chip AI, promise to deliver a smooth and immersive XR experience, seamlessly blending the physical and digital environments.
Finally the system includes a wheel controller for intuitive manipulation of virtual objects and a pointing controller for precise and stable interaction.
The ergonomic shape and button layout are designed to ensure efficient and precise use. The combined use of controllers and a keyboard allows creators to model 3D objects with ease and precision, further enriching the extended reality experience.
How much will it cost? And when will it arrive in Italy?
Expected in 2024, the system will be marketed with detailed specifications, launch dates, distribution regions and software compatibility information. Sony and its partners will release further details in the future.
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