Categories: Video Games

Akidragon Game Arena: two days of absolute gaming in Trieste

Akidragon’s Game Arena: inaugurated on Saturday 23 April at the shopping center “Il Giulia” of Trieste. A show that attracted over 400 people and involved 18 of the most important streamers, youtubers, gamers and cosplayers on the national scene, in a futuristic structure that guarantees a unique experience of its kind, thanks to the use of 30 PC PRO workstations, 4 simulators Teleios and 4 simulators KATWALK.
The event, a 48 hours of gaming and entertainment, was characterized by the interaction between the high caliber players and the many fans present.

Akidragon Game Arena: two days of absolute gaming in Trieste

Between Saturday and Sunday, April 23 and 24, there were so many possibilities both to play and to observe the best streamers at work. For Formula 1, for example, on the weekend of the 2022 Imola Grand Prix, the star of Supergashbell. Then it was the turn of FIFA22, with David Rubino e Mr.Flame to advise the many guys. Last but not least, Fortnite’s battle royal Squad with Xiuder e Chrinjottv. Finally, closing at night, with the 8 streamers committed to challenge each other at F1 2021.

Sunday instead was the turn of the Rocket League tournament finals, also broadcast on the famous player’s Twitch channel Lauridis. But that’s not all: cosplayers and a participation with a “Guinness World Record” view, for Andrea Barone, known as “BeronZ”: with the goal – achieved – of a live freestyle session of 38 consecutive hours.

Fabio Asinardi, co-founder di Gold Fox Gaming: “We are happy and proud to have hosted very high profile characters and to have finally seen the birth of this Game Arena. Seeing so many fans having fun and interacting with their idols is a source of great satisfaction for us. I want to thank the city of Trieste for allowing us to offer a new and unique gaming experience in Italy. A special thanks to E-Blue’s cutting-edge technology, which provides a whole series of facilities that I am sure have transported the gamer into an immersive and compelling context “.

Published by
Marco Dellapina

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