What many believed has finally occurred: Balan Wonderworld sales are a total, huge failure worldwide.
L’ultimogenito di Yuji Naka e Naoto Ohshima, Balan Wonderworld of Square-Enix, had a lot to prove, both in terms of gameplay for fans and in terms of sales for the publisher. Unfortunately, however, disappointing the former seems to have paved the way for a total rejection by the latter. The creative team behind the original 1991 Sonic The Hedgehog, gathered for the occasion, doesn’t seem to be placing in any rankings. We barely talked about it an hour ago in the British sales figures and we have the sad confirmation of it in this appendix news: the chances of this IP to receive followings seem to be very low.
The microscopic sales of Balan Wonderworld
In addition to not having finished in the forty best-selling titles in the UK, in fact, Balan Wonderworld has also taken a notable beating in Japan and the United States. In both cases, in fact, we speak of a failure to place in the top 30, which Square-Enix will not fail to mention to torpedo any possibility for any sequels. Yuji Naka recalled during development that for the publisher this remarkable exit from his comfort zone – a platformer, contrary to his turn-based workhorses – would have received “only one chance”.
In Japan:
Balan Wonderworld debuted at under 2,100 copies, completely missing the top 30 in its first week at retail pic.twitter.com/UVoYo6WMxk
— Cart Wonderworld (@CartridgeGames) April 2, 2021
Given the game design with a typically Japanese flavor, the cold welcome in the motherland it really makes you think. The demo released some time ago, in fact, highlighted several problems that made a patch necessary on the day of the release. The result, between the fellow villagers of Naka and Ohshima, translates – as can be seen from the tweet above – to less than 2100 copies sold on launch weekend. For our part, we want to wish the Arzest development team every luck by mere empathic principle, but as far as Square-Enix is concerned, it is very likely that the door, for platformers, will close here.
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