Directly from the voice of Hidetaka Miyazaki, director of Elden Ring, come new details regarding the awaited production signed by From Software
After a long wait, finally Elden Ring he finally managed to really show himself, in the course of Summer Game Fest held by Geoff Keighley. Through a rich trailer, in fact, the title born from the collaboration between From Software e George R. R. Martin, has revealed part of its settings and its gameplay, although there are still many aspects to be clarified. And precisely through the voice of Hidetaka Miyazaki, director of the highly anticipated production, we have discovered new details related to the game world, fast travel, progression and the crafting system.
Elden Ring: Hidetaka Miyazaki reveals new details
He thought about lifting the veil on the still unknown aspects of the production Famitsu, the popular Japanese magazine dedicated to the world of gaming, which he interviewed in this regard precisely Hidetaka Miyazaki. According to the words of the director, the game will boast a system of dynamic weather, which will have a direct impact on the gameplay. An example provided concerns the night, during which both the player and the enemies will be less visible, so as to significantly change the approach to combat. Furthermore, the presence of special traces visible only in the dark was mentioned.
Miyazaki he also talked about the possibility of move on horseback (but not in multiplayer mode), as seen in the trailer shown during the Summer Game Fest. The player will now also be able to jump to avoid attacks, or to deliver more powerful blows. Elden Ring will also feature a stealth system elementary, which will allow you to hide in the bushes and pounce on enemies. About the overall duration, Miyazaki-san the estimate around 30 ore, without there being many secondary trips to lengthen the broth.
Are you also looking forward to the new From Software work? Let us know in the comments section, here on TechGameWorld.com, maybe after having also taken a look at Instant Gaming.
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