GTA Trilogy and Battlefield 2042: higher performance with NVIDIA

GTA Remaster: la collection potrebbe non arrivare fino al 2022 thumbnail

Bright Memory: Infinite also joins Battlefield 2042 and GTA: The Trilogy, with a performance boost thanks to NVIDIA technologies.

NVIDIA: DLSS, Reflex and Ray Tracing for substantial improvements on many games like the GTA Trilogy Remaster

A great week for all GeForce Gamers begins today. In fact comes the addition of NVIDIA’s DLSS for Hot Wheels Unleashed e Jurassic World Evolution 2. Also today Grand Theft Auto: The Trilogy (GTA The Trilogy) was launched with DLSS. Tomorrow it will be the turn of a Battlefield 2042, which will launch with DLSS, NVIDIA Reflex and ray tracing. Bright Memory: Infinite launches today and supports DLSS, Reflex and ray tracing.

Early Access for Battlefield 2042 begins tomorrow, and starting day one, the new multiplayer first-person shooter will support NVIDIA DLSS, Ray-Traced Ambient Occlusion, and NVIDIA Reflex. DLSS enables a 2x 4K performance increase, and system latency is reduced by up to 28% thanks to NVIDIA Reflex.

Grand Theft Auto: The Trilogy – The Definitive Edition is also coming today, and if you have a GeForce RTX graphics card, desktop or laptop, you can enable NVIDIA DLSS to accelerate performance by up to 85%.

Bright Memory is an extremely popular title among action game lovers. The game demonstrates how a single developer can make a video game with attention to detail and high fidelity. All using the tools of Unreal Engine 4. Today the long-awaited sequel, Bright Memory: Infinite, is finally launched. On PC, the action game is enhanced with ray-traced shadows, reflections, caustics, and global illumination. Finally, there is also performance acceleration thanks to NVIDIA DLSS, and a reduction in system latency of up to 49% with NVIDIA Reflex.