The developers of Halo Infinite have talked about the Battle Pass of Season 1 and the economic model that will characterize the latter
With Halo Infinite Seemingly about to be released next month, IGN recently caught up with lead designer Jerry Hook and lead developer Chris Blohm to discuss multiplayer progression and Battle Pass of the Season 1. There has been a lot of discussion on this issue, especially as players will not earn XP from matches in order to progress. Obviously there will be no loot boxes e Battle Passes will not expire.
“We wanted to be able to say, ‘Hey, look, when you spend $ 10, those $ 10 will always stand.’” It’s important to clarify one point though: Only a Battle Pass can stay active and gain XP. Players can switch between passes at any time, and each quarter (so each level 25) offers a legendary cosmetic with special effects. Also, Test Flight Battle Passes are not indicative of final Battle Passes. As previously reported, the event battle passes are completely separate.
Halo Infinite: The Season 1 Battle Pass and the events of the game in the words of the developers
Season 1: Heroes of Reach will be the first battle pass from Halo Infinite and will be themed Halo: Reach. “So we’ve just started working at full speed with the best of Reach customization,” Blohm said. The first core of the armor in the pass is theMk. A V-shaped armor with various customization options.
Other rewards include new armor effects and armor kits (which allow you to look like a specific member of the Noble Team, (in this article we talked about the customization system of these items). Players through the campaign will also unlock new cosmetic items and there is a reward to be gained from completing all weekly challenges. The events will have their own free passes and will not require purchases of any kind.
“You will get one playlist special and a new one prize for every event, ”Blohm said. “It’s two weeks for an event and a week for the Fracture, but the Fracture comes back every month and keeps track of your progress. This is another case we have talked about for a long time. We said, ‘How long do we expect people to play? We balance the game accordingly ‘”.
The event Fracture is where the new armor can be obtained Yoroi samurai themed along with other non-canonical cosmetics. Hook notes that “multiplayer Spartans are not Master Chiefs. Sometimes they have bright colors. From time to time, you know in Reach, they have a flaming helmet. We want to be very careful how we treat some of these things. What we’re saying with Fracture is very clearly: ‘Hey, this isn’t canon. This is not a Spartan fighting the bandits. ‘”
Hook concludes that the battle pass system “is actually just a small part of the overall ecosystem for one season. When we take a look at our events or event facilities, it’s not just another place where you sell stuff. It’s about taking that battle pass structure and superimposing it on top of each of the event structures that we also have. […] We want the players whenever they engage in an activity they are able to feel rewarded. The battle pass is somewhat above all of that, meaning every time you play, you feel rewarded by the pass itself. This is our goal ”. Halo Infinite will be launched onDecember 8 per Xbox Series X/S, Xbox One e PC.
We will keep you updated on all future developments regarding Microsoft’s highly anticipated title. In the meantime, always stay tuned to TechGameWorld.com for all the news and curiosities from the world of gaming and beyond. Lastly, for the video game download codes at discounted prices, we invite you to take a look at the Instant-Gaming.com store.
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