Between the capital of the Channel, a haunted lake, landslides and foliage: here is the guide to the tracks and tracks of the Mario Kart 8 Deluxe Rock Trophy
As promised between August and September, ours is back again driving around Mario Kart 8 Deluxe tracks and tracks. And believe us, you have no idea how liberating it is to be able to include screenshots taken in still mode again. Either way, today we’re here to whiz around the circuits of Rock Trophy: this means that four new scenarios await us. Our stop in the real world will be with Tours Around London. Then we’ll switch to Super Circuit’s Mode 7-like con GBA Download the Booto then abandon the bewitched bodies of water in favor of 3DS Rocky Mountain and finally, go from mountain landslides to the autumn forest of Wii Maple Trail. Start your engines!
Round of London Tour – Drive through Mario Kart 8 Deluxe tracks and tracks
It starts again, pace of the mourning Royal Family, from the capital of the United Kingdom: the first of the tracks of the Rock Trophy is also one of the Mario Kart 8 Deluxe tracks returning from Tour. This is what it promises us Tours Around London: to take us, well, for a walk through the streets of Londinium. Let’s take a look at everything.
- Layout: It starts immediately with a curve to the right, followed by a straight stretch (the other exits of the roundabout are blocked). After a zigzag left and right, another straight stretch awaits you with a right-hand bend. The next left turn precedes a large curve to the right with a dirt road in the centre: if you have mushrooms you can treat yourself to a cut, provided you avoid the Categnaccio. The straight ahead will see you skip Tower Bridge. Between the next right-hand bend and the left-hand bend after that, the uphill straight will give you a good view of the London Eye. The next jump leads to the right-hander which concludes the first lap. The second starts with a straight stretch towards a right-hand bend, before a left-hand bend and another right-hand maxi-bend with Categnaccio in the centre. The next roundabout, cut in two by barriers, heralds a third maxi-bend with Categnaccio, this time to the left. After one left and two right turns, a jump will take you to two turns (right, left) before skirting the London Eye. The next two right-hand bends will take you to the finish line. On the third lap, the map repeats itself as on the second one up to the cordoned-off roundabout; after it, a straight stretch awaits you including a loose Categnaccio. After a left and a right, you will return to the first lap turn before Tower Bridge, after which you will have to turn right, left and right again to close the race.
- Assessment: Not always the fluctuating signals are able to give a clear idea of where to go. It could happen that you take the wrong direction, but after the first few passes of Lakitu you should get into gear. The first really confusing track of the Pass Percorsi Aggiuntivi is balanced by a rock soundtrack that clearly pays homage to the British Invasion groups. 7.5/10.
GBA Boo Lake – Guide to Mario Kart 8 Deluxe tracks and tracks
After so many years of isolation in the Super Circuit, the good soul of the late Boo Lake is also making its return in the Pass Percorsi Aggiuntivi. Renamed GBA Download the Boo, the layout has also passed through the Tour, without however the latter distorting the layout as happened with the GBA Giardino Nuvola. Or at least, not completely…
- Layout: This path is quite simple. After the first bend to the right, two ramps await you on the straight. After the second turn, which turns right, a crossroads will let you choose between two parallel streets: the one on the left is closest to the curve in the same direction, with which the road will begin to slope. The anti-gravity section starts like a bomb with a 180° hairpin bend, after which a straight road with two ramps will slowly slide into the water. Fishbones shouldn’t give you any problems, but when in doubt, avoid them. After the hairpin bend to the left you will have to turn in the opposite direction, and another uphill fork (complete with ramps) will bring you back to the surface where the finish line awaits you.
- Assessment: Tour usually makes a mess of the tracks adapted by Super Circuit, but we have to give credit to the credit. The new incarnation of Boo Lake has taken the spooky precipice of the original and actually made it into a lake. Naturally with Cittadella Tremarella around the combo between haunted track and underwater sections may be redundant, but the identity of the course now has more character than ever. 8/10.
3DS Rocky Mountain – Driving the tracks and tracks of Mario Kart 8 Deluxe
Directly from Mario Kart 7, one of the most iconic tracks of the third portable episode of the saga comes back to life. There are two certainties 3DS Rocky Mountain: landslides and glides. Will this track be able to stand out, given the competition from this third DLC? Eh…we’ll see.
- Layout: The initial descent skirts the mountain with an overhang on the left, without guardrails. At the start of the following laps, you will be able to fly over the first two corners. The cave is home to many Swoopers to avoid. Try not to get distracted by the mainstays and work your way around the curves all the way down to the Wii-style Wario’s Gold Mine drop. Going up you will find the ramp that starts the long glide through the trees, which is echoed by a shorter one after the curve to the right that awaits you at the landing. The next right turn leads to the infamous final climb, between ramps, turbo platforms and boulders that will roll on you. Make it safely to the top and you can fly over the finish line.
- Assessment: This track hasn’t lost its “adventurous” verve, but in the general picture of a game already full of exceptional circuits, it stands out much less than expected. 7.5/10.
Wii Maple Trail
We conclude really well with the last of the tracks of the Trofeo Roccia: one of the best tracks of the series, Wii Maple Trail, peeps back in Mario Kart 8 Deluxe. With an unforgettable soundtrack and one of the most joyous performances of autumn, this journey will see us facing each other in a sea of yellowing leaves. But will the level design have withered as well, or has it managed to keep its polish?
- Layout: The first three bends (left, right, long left) precede the long glide at the end of the cannon. We take this opportunity to remind you that The game update removed the handicap caused by lightning (hooray!), then only other weapons will be able to shoot you down in flight. Upon landing, two long corkscrew hairpin bends await you, one to the right and one to the left. The treetop forecourt has two giant Wigglerworms to avoid, while piles of leaves can hide mushrooms. Afterwards you will find a bend to the right, a straight without a guardrail (but with several turbo platforms), and finally a bend to the right. The left edge of the latter houses a half-pipe for performing tricks, which could net you an extra weapon. After the bend, a ramp marks the start of a long downhill straight, followed by a turbo ramp, a left-hand hairpin and the final glide. Upon landing, you can pick up some weapons on the trees on either side.
- Assessment: A real ending with a bang. One of the best tracks in the series brings its appearance total to four with this game, and deserves every single leaf of its obiquity. 9.5/10.
See you in a couple of days. But now it’s up to you to tell us yours: does our guide help you? Let us know below, and as always, don’t forget to stay on TechGameWorld.com for all the most important news for gamers and more. For your purely gaming needs, you can instead find the best discounts in digital format on Instant Gaming.