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Nintendo Switch Calendar #7: Crash Bandicoot N-Sane Trilogy micro-review

“The impossible is not possible until it happens”: the seventh place in the ranking goes to the review of Crash Bandicoot N-Sane Trilogy

They are Nintendo Switch one of the most “Nintendian” franchises ever seen on other consoles could not fail to find a place: whatever the purists of the Grande N say about it, it is Crash Bandicoot N-Sane Trilogy to deserve one review in our Advent Calendar. After all, although also drawing inspiration from the fashion of the 90s to have “mascots with character” like Sonic, in reality Naughty Dog it was the first to propose Mario’s linearity, with wooden crates instead of the granite blocks of the mustache. We later saw the plumber do the same with 3D Land and 3D World, but in 1996 the power-ups would have been more of a hindrance than anything else.

Crash Bandicoot N-Sane Trilogy, nineteenth review of the Nintendo Switch Calendar

Already in the first Crash Bandicoot Naughty Dog demonstrated the love towards the gloomy that would peep out later with The Last of Us. What if all cartoony platformer creatures were mutants? This is the basis of the intersection between the Island of Doctor Moreau and the Looney Tunes, which permeates every moment of the adventure. The difficulty, in reality, is not due to any “Dark Souls of platformers” (we dissociate ourselves from the appellation), but is only the result of the mariesco level design re-proposed with the then newborn in-depth view. As much as I miscalculated with Nitro Kart, Vicarious Visions has earned with the sequels on GBA the right to revisit the first Crashes.

Nothing to complain, then, for the two remaining chapters in the collection. The sequel opens up the player to take on the levels of each world in any order by introducing more obstacles, while the third episode spice it all up with vehicles. The latter stands out in the biography of the undersigned for a reason: in his Cadvent Calendar, the youtuber from across the Channel Caddicarus concluded “if you’ve never played it, I’m sorry for you.” And what about the recent fourth chapter? Toys For Bob has already had its place on the charts; if he wanted another, weep over the impression that Naughty Dog put bouncy iron crates everywhere. For a new platformer that pays homage to the difficulty of the past, we’ll talk about it tomorrow at noon.

Now it’s up to you to have your say: would you have given It’s About Time a chance? Let us know below, and as always, don’t forget to stay on TechGameWorld.com for all the most important news for gamers and more. For your purely gaming needs, you can instead find the best discounts in digital format on Instant Gaming.