NVIDIA Studio: the news of the Siggraph conference

NVIDIA Studio: le novità della conferenza Siggraph thumbnail

At this week’s SIGGRAPH 2021 virtual conference, NVIDIA Studio unveiled unique benefits that accelerate 3D workflows. The announcements that will be made will be many, from the expansion of NVIDA Omniverse with support for Blender USD to the launch of the NVIDIA RTX A2000 GPU.

NVIDIA: here are the news of the Siggraph 2021 conference

NVIDIA has announced that Blender, the world’s leading open-source 3D animation application, will include support for Universal Scene Description (USD) from Pixar in version 3.0 of the software, allowing artists to use the application with NVIDIA Omniverse production pipelines.

The company is also partnering with Adobe for the development of a new plugin for Substance 3D which will enable Substance Material support in Omniverse. Thanks to the plugin, materials created in Adobe Substance 3D or imported from the Substance 3D Asset Library can be adjusted directly in Omniverse, saving 3D artists valuable time.

Finally, a new extension of Omniverse GANverse3D – Image2Car, which makes 3D modeling easier with AI. This was built on an adversary generative network set to 2D photos, synthesizing multiple views of thousands of objects to predict 3D geometry, textures, and part segmentation labels.

NVIDIA RTX A2000 arrives in October

NVIDIA RTX A2000 will join the RTX line starting in October as the most powerful dual-slot, low-profile GPU for 3D creators. The new desktop GPU packs the latest RTX technologies from the NVIDIA Ampere architecture, including:

  • 2nd generation RT Cores for ray tracing in real time with performance up to 5 times higher than the previous generation with RTX ON.
  • 3rd generation Tensor Cores to power and accelerate the creative capabilities of AI.
  • 2x PCIe Gen 4 that accelerate data paths to and from the GPU and up to 6GB of GPU ECC memory for rendering and exporting large files.

NVIDIA Siggraph

For creators on the go, the NVIDIA RTX A2000 laptop GPU, available in Studio laptops is the most energy efficient professional RTX laptop GPU and brings ray tracing and AI capabilities to thin and light mobile workstations .

App creative e driver Studio

Several updates for creative apps have also been rolled out recently. The August Studio driver, available from the 10th of the month, improves support for all, as revealed at the NVIDIA Siggraph conference:

  • Topaz Sharpen AI v3.2 offers refinements to AI models accelerated by RTX GPUs and Tensor Cores, adding 1.5x motion blur and Too Soft / Very Blurry features that further reduce artifacts. In-app masking has also been improved with real-time processing of mask strokes and customization controls for displaying the overlay.
  • Reallusion Character Creator v3.43, the first third-party app with Audio2Face integration, now allows artists to export characters from Character Creator to Omniverse as Audio2Face compatible mesh USD files. This allows facial and lip animations to be fully AI-driven by voice input only, regardless of language, simplifying the process of animating a 3D character.
  • Capture One 21 v14.3.0 adds a new Magic Brush tool to create complex masks for editing layers based on image content in a split second, working on an underlying image processed from the raw file. This process is hardware accelerated and is up to 3x faster when using the GPU than the CPU.
Marco Dellapina is a passionate writer who dives into the exciting world of video games. With a deep love for gaming, Marco brings you the latest updates, reviews, and insights on the ever-evolving landscape of interactive entertainment. Join Marco on an immersive journey through the realm of video games and stay up-to-date with the latest trends and releases. Get ready to level up your gaming knowledge with Marco Dellapina's articles.