Takaya Imamura tells the foreign press: Star Fox 64 for him was an emblematic game of his thirty-year role at Nintendo
In an excellent interview with the foreign sector press, Takaya Imamura he told himself following his retirement that he ended a thirty-year career at Nintendo under the wing of Shigeru Miyamoto, with particular emphasis on the series Star Fox. After a debut as an artist devoid of technical rudiments, he still managed to put a face to the first rail shooter on Super Nintendo by overcoming the language barrier between himself and British developers Dylan Cuthbert and Giles Goddard. The latter, on behalf of Argonaut Software, in fact, they have produced the necessary underlying technology.
The importance of Star Fox 64 for Takaya Imamura
Star Fox 64, the sequel to the console with the same name, is “the game of [mia] vita”According to Takaya Imamura. It was a sort of reboot including discarded ideas on Super Nintendo, with which to raise the bar in terms of ambition. Imamura dealt with plot, mechanics, graphics and, to a lesser extent, even music. Despite the subsequent involvement of more and more people, however, at the time it was “the norm” to go even further beyond their area of expertise, to the point that the definition of “art director” that distinguishes the former employee is truly reductive.
The collaboration with Shigeru Miyamoto ended with Star Fox Zero, especially the anime production “The Battle Begins” aimed at promoting it. Imamura’s artistic merits have mostly emerged here, as supervisor for the project. Miyamoto was keen to give detailed instructions even during the dubbing phase. Later, the “professionals” of Production IG and Wit Studio made “a really great anime” out of it, but for Imamura the lack of a chance to say goodbye to her mentor one last time was a source of bitterness.
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