Dove vedere Sanremo: in streaming, in TV e in 4K

State of Play | Final Fantasy 7 Rebirth: all the new features announced

From the release of Midgar to the Forgotten Capital, the news of Final Fantasy 7 Rebirth from the State of Play is plentiful: here is our recap

The long awaited State of Play dedicated entirely to Final Fantasy 7 Rebirth he arrived, bringing with him lots of news which we have summarized in a convenient way recap. The introduction, with a very short preliminary trailer, promises sparks: Sephiroth “wants to finish what he started and dominate the planet”, say the official subtitles which we recommend activating if you are only now recovering the event. Otherwise, if you are simply here for our summary without watching the twenty minutes or so of material or you want to take stock of the situation, continue reading.

Introduction by Yoshinori Kitase and final trailer of the game | Final Fantasy 7 Rebirth: news from the State of Play

The State of Play of Final Fantasy 7 Rebirth opens with the presentation of Yoshinori Kitase, as eager to bring us news about the game as we were to receive it. In view of day one, scheduled for February 29Square-Enix has packaged a special trailer for Cloud’s story outside of Midgar. Sephiroth orders the protagonist to bring him the Black Matter. Hojo observes the rebirth of an ancient city from a helicopter. The clash between the team and the Turks opens the doors to the gameplay, which shows off the combined attacks between the members. Characters like Don Corneo and Cloud’s rival Roche return. Zack (reunited with Aerith, perhaps late?), Cissnei, Cait Sith, Vincent Valentine and Cid Highwind make an appearance. Minigames abound, including dolphin rides, cards and rail shooters. There will be many threats: an emissary from Wutai, sent by Viceroy Sarruf, as well as Cloud’s own hallucinations induced by Sephiroth. “Fill the void in your heart with anger.” And Aerith is ready to sacrifice herself. Physical format with 2 discs.

Introducing Naoki Hamaguchi and an in-depth look at the vast world | Final Fantasy 7 Rebirth: news from the State of Play

The exploration of the whirlwind of emotions above starts with the promise of gameplay from Naoki Hamaguchi. After a brief overview, we glimpse the “vast world” of the game: one map real, with interconnected areas. We have the Prairie south of Midgar, the militaristic city of Juno with an adjoining region governed by Shinra, the region of Corel where Costa del Sol and the Gold Saucer, the canyon of Cosmo in whose nature Red XIII has its roots, the region of Go ahead where Zack is from and where the remains of a destroyed reactor are located, i Surroundings of Nibelheim where to dive into the memories between Cloud and Tifa’s childhood and the Shinra Residence where Vincent rests, and finally the ocean of Meridian.

State of Play |  Final Fantasy 7 Rebirth: all the new features announced

World Intel, minigames, Vestiges and side missions | Final Fantasy 7 Rebirth: news from the State of Play

The concept of World Intel consists in assisting Chadley in his research to find more Matter (and, we suppose, keep it for ourselves). Methods vary from chocobo racing to minigames with the Moogles passing through the Sanctuaries and the Dens, where we could find fearsome bosses. The Footsteps, which some of the research will focus on, will put us in the shoes of the low-poly models from the original game. Aside from the mysterious reward for obtaining all the Vestiges, the side missions and there will be no shortage of characters from whom to accept them, including references to FFVII such as Johnny and unpublished supporting characters. All recoverable calmly at a later timeof course, including the classics of Gold Saucer confirmed: 3D Fight, G-Bike and, why not, Chocobo Race. The narrator particularly recommends the Red Queen card game.

State of Play |  Final Fantasy 7 Rebirth: all the new features announced

Cinematic narration | Final Fantasy 7 Rebirth: news from the State of Play

It wouldn’t be a Final Fantasy without a story, and it is with Aerith’s nature as a descendant of the Cetra that Rebirth promises to raise the already high narrative bar of Remake. There plot will bring Cloud and company from Midgar.”up to the Forgotten Capital”. The relationships between the group members are so “scrupulously cared for” that “no other game will bring you so close to the characters” after the ending. We already tremble for Aerith but not for thehardwaremade the most of Performance Mode for 60 frames per second e Graphics Mode per il 4K. He cast interacts with the game world in different ways (Barret shoots objects, Yuffie swings, Tifa has a grappling hook, Red climbs, Cait Sith throws objects, Aerith manipulates the Life Stream), with the accompaniment of over 400 respectful rearrangements of the original soundtrack.

State of Play |  Final Fantasy 7 Rebirth: all the new features announced

Bonds of friendship | Final Fantasy 7 Rebirth: news from the State of Play

The presentation emphasizes on ties while Cid thanks the cast “for choosing Bronco Cruises.” THE relationships between the characters influence story and gameplay: choices change i feelings between Cloud and his companions, such as who (with a wider choice than the original) will accompany him to the famous meet up at the Gold Saucer. Not only that: we also talk about “combat synergy”, because the team members bond with both Cloud and each other. The ability available grow hand in hand with the friendship developed between classmates. Precisely for this reason, the new feature of tomi allows you to unlock the abilities engraved in them based on the bonds they allow synergistic commands for every possible combination, allowing “strategy and action”.

State of Play |  Final Fantasy 7 Rebirth: all the new features announced

“One more thing”… but we already knew!

In Nintendo Direct style (hoping there really is one soon, by the way), the State of Play also ended with a “last surprise” for Final Fantasy 7 Remake, except that the sense of novelty was lost with the accidental leak. Tetsuya Nomura has officially announced the demoavailable now, in which he is playable (including Sephiroth) the flashback in Nibelheim. What we didn’t know until tonight, however, is that between today and day one, expected on February 29the demo will be updated con an extra section of Junon. The game will make extensive use of the features of DualSenseincluding haptic feedback and adaptive triggers, plus 3D audio for gamers with headphones.

Now it’s up to you to tell us your opinion: what do you think of the presentation? Let us know below, and as always don’t forget to stay on techgameworld.com for all the most important news for gamers and beyond. For your purely gaming needs, you can instead find the best discounts in digital format on Instant Gaming.