Let’s see if you are ready for the new abilities of Tears of the Kingdom: the world of The Legend of Zelda becomes easier for the legendary Link
It will also be familiar, after years of mutation between a The Legend of Zelda and the other, the Hyrule’s Tears of the Kingdombut if there is one clear certainty from the first images of the game it is that the same cannot be said of the new skills by Links. Whether used in combat or exploration, the “Fantastic Four” allows even the austere conventions of the ruined kingdom to be toyed with. Of course you will recall that we have already covered everything, which is why we will try to go a little deeper this time. Also because, after all, now that day one is literally a few days away we have one more reason to dust off the episodes of the “Road to…”.
Previous Powers – All new abilities known so far in The Legend of Zelda: Tears of the Kingdom
Perhaps it’s best to rewind the tape a bit, before prematurely concluding that the new abilities seen in The Legend of Zelda: Tears of the Kingdom gameplay video are far-fetched. For that pastrocchio that is the timeline of the series, we only know that before Breath of the Wild the technology has evolved enormously thanks to the prowess of the Sheikah people. With the Sheikah tablet of the previous chapter, in fact, Link was, for example, able to stop time for a specific object (Stasis), to then fill it with shots and throw it away in a delayed burst. In short, from this point of view any new power is perfectly plausible!
Rewinding Time: Reverto – All new skills known so far in The Legend of Zelda: Tears of the Kingdom
Let’s start from Reverto, the first to appear above. Apply the same Stasys manipulation concept to objects and, instead of chaining multiple shots for an enhanced throw, imagine rewinding their past movement. Eiji Aonuma’s demonstration was limited to transforming a boulder that fell from the Celestial Islands into an elevator with which to reach them, but with a little imagination it is easy to imagine its enormous potential. The most skilled players, with Breath of the Wild, have already transformed the boulders into improvised means of transport, hurling them away with the Stasys but climbing on them before they take flight. Combining this phenomenon with the Reverto… well, you can get there on your own. Like a catapult!
Together we are strong: Compositor – All new skills known so far in The Legend of Zelda: Tears of the Kingdom
Another new entry with which to deliberately “break” the balance of the game is Compositor, skill with which it is possible to fuse two objects together. Whether it’s weapons, branches, items or materials, a myriad of different combinations can be combined. Aonuma crafted a long-range halberd out of a staff and a pitchfork, but scattered objects like branches and boulders can also transform into fearsome hammers. Even the eyes of bats, when applied to arrows, create homing projectiles. Here too, the potential is infinite: what happens if we combine materials with swords, for example? What is certain is that even some enemies are perfectly capable of improvising proficient MacGyvers…
“In a cave, with a junk box”: Ultrahand – All new abilities known so far in The Legend of Zelda: Tears of the Kingdom
The Ultra Hand was a toy created by the late Gunpei Yokoi for Nintendo in the 1970s from an idea Hiroshi Yamauchi came up with when he caught him fiddling with a mechanical arm instead of assembling. The toy’s legacy still lives on, between WarioWare and the two Ultra Hands that hold up the anti-gravity section of GBA Mario Circuit. Oh yeah, there’s also theUltramano in the new Zelda! With the junk you find around, such as turbines, rudders and wooden logs, you will be able to create vehicles, boats and aircraft. And when Nintendo itself is touting the potential of a new gameplay gimmick, we know we can trust it…
Headfirst into the ceiling: Ascensus – All new abilities known so far in The Legend of Zelda: Tears of the Kingdom
Remember Kitty Pryde from the X-Men? No? Sin. If the answer is yes and you’ve always dreamed of intangibility as a power, the bad news is that you will only be able to harness it if there is a ceiling above you. The good one, however, is that thanks to Ascension you will have the ability to fly upwards wherever there is a surface above your heads. At that point, Link will pass through the ceiling and find himself above the cave, building or temple he entered earlier. Again: The good news is that this trick will save you from burning your stamina climbing on the outside. The bad one? You won’t know what dangers await you above the ceiling until it’s too late!
That’s all?
Honestly? We don’t have the faintest idea. Four days separate us from day one, but the 12 maggio the seemingly interminable wait for the new journey with Link will end, and with it the doubts about possible presence of other amazing gameplay ideas. For now we can only fantasize, but it won’t be long before we get the answers to our questions. The appointment, in this sense, is fixed in a few days… and, barring unforeseen events, expect a review in a fairly short time. Stay in the area, because by now the hype train is truly on its way!
Now it’s up to you to tell us yours: have we clarified any doubts about the gameplay of the game? Let us know below, and as always, don’t forget to stay on techgameworld.com for all the most important news for gamers and more. For your purely gaming needs, you can instead find the best discounts in digital format on Kinguin.
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