Deliver Us the Moon è forse one of the most interesting independent games released in recent years. The first version came out in 2018. Then, in 2020 it was ported to PlayStation 4 and Xbox one. Now, we have a native version for PlayStation 5 and Xbox X / S as well. But was a third edition of this game really needed? The answer is yes, for two reasons. The first is to allow take advantage of the technical features of the new consoles, such as raytracing. The second is prepare the ground (raising some hype) per il sequel: Deliver Us Mars, scheduled for release next fall. So, some will ask, is it just advertising? Maybe, but for sure it is not a cashgrab (a product designed only to make people spend). If you already have the game on console, then you will be entitled toupgrade next-gen gratuito. If you don’t have it and want to try it while waiting for Deliver Us Mars, the price is the same as the previous editions. Having clarified that, let’s see how KeokeN fared on the next-gen with this review of the new Deliver Us the Moon.
La recensione di Deliver Us the Moon next-gen
Deliver Us the Moon, for those who don’t remember it is a set thriller in the space. In the not too distant future from today, the resources of the planet earth have run out. The only way to produce energy, and make mankind survive, is to get it from the moon by exploiting its Helium-3 fields. One fine day, however, the flow of energy is cut off, leaving humanity in the dark on a planet that is becoming a great desert. After five years the situation is almost hopeless, but it is possible to send an astronaut; the last available astronaut, on the moon to give new hope to humanity. We are that astronaut.
The game is basically a guided puzzle game. It is necessary to resolve a series of puzzles to get to the bottom of the story. The game, of him, it’s not particularly complex and every situation always has only one possible way out. The difficulty lies more in making the player feel constantly under pressure. The final result is more than appreciable, with a series of improvements compared to the previous edition. But let’s see in detail what has been improved.
The visuals have obviously improved thanks to a new generation of graphics hardware. It’s a lot probably, also thanks to the new version of the Unreal game engine that was used. The lights have gotten softer but have a more realistic contrast, making the scenes instantly more engaging. Furthermore, thanks to the raytracing technique, the metal parts reflect the surrounding environment, amplifying the final result even more.
Another element that we have seen improve, albeit not in an amazing way, is the lunar terrain. The terrain pattern has become more realistic and, as for much of the game it is the only scenario available, we don’t mind that.
The movement of the game takes place in three ways. With gravity, with reduced gravity, and without gravity, each of these modes is unique. Unique in the sense that physics responds in a distinctly different way on a case-by-case basis. We found movement in zero gravity particularly interesting. The absence of gravity is able to give an extra thickness to the game. In fact, being turned upside down completely changes the perspective of the level and the way you approach puzzles.
Compared to previous versions we found the movement physics be more fluid and controllable. We have never felt impeded or awkward in our movements. Also, some movements have been accelerated just enough to make everything more harmonious. For example, rotation on oneself in zero gravity.
The controls, simply, I respond better than previous versions we played. Reasonably precise movements can be made and the response is quite good. Unfortunately, you still pay a little ‘the price that this game was born designed for PC. So there are times when he feels that a certain sequence of movements would be easier with a mouse and keyboard. This phenomenon, however, it feels in a reduced way compared to previous editions. The only place where we had to grit our teeth a little was during the launch phase. We don’t spoilers, but when you’re in the cockpit you’ll understand.
What could be improved further
In the version that we were able to try, for PlayStation 5, we didn’t have much of haptic feedback. We have been subjected to explosions and falls, and we have also moved bulky weights; however, the gamepad did not want to give us satisfaction. It’s a real shame, because it could have been an excellent opportunity to go a step further. However, we understand the difficulty of the designers in having to revise the structure of the level and we are confident that it could still be inserted with a software update,
Deliver Us the Moon next-gen review in sitesi
Deliver Us the Moon remains one of the most interesting independent games developed in recent years. The leap to the next-gen with PlayStation 5 and Xbox X / S makes it even more interesting because it manages to take advantage of new advanced features. A game that for us it was nice to play again and that we would like to recommend to everyone, regardless of the platform where you will play it. In this latest edition there have been, in our opinion, some missed opportunities to make it even more brilliant, but which in any case do not damage the quality of the game.
- free upgrade
- Improved setting
- Improved controls and movement
- It is the same game as in previous editions
- The haptic feedback could be improved
- There are still times when you realize it’s a PC game