Hidetaka Miyazakicreator of the Souls series and of Elden Ringas well as president of FromSoftware, has just given an interview on his new game, explaining that the difficulty represents the backbone of all the experiences developed by the software house. It is no coincidence that during the past few hours there have been numerous diatribes on the difficulty in Elden Ringwhich still stands at high levels, despite the fact that the title is more accessible.
Elden Ring: Difficulty is its backbone
Since the days of Demon’s Souls, one of the main features of FromSoftware games is theirs steep curve of difficulty and how they give the player little to work with unless they are willing to learn all the mechanics step by step.
Although Elden Ring aims to be a little more accessible to newcomers, the focus on the challenge level remained and the creator of the Souls, Hidetaka Miyazakirecently discussed what difficulty means for FromSoftware.
Hidetaka Miyazaki was interviewed by the The New Yorker, and for the occasion he opened a window on one of the main philosophies behind his games: “I’ve never been a very skilled player. I die a lot. So, in my work, I want to answer the question: if death is to be more than a sign of failure, how can I make sense of it? How to make death pleasant? I just want as many players as possible to feel the joy that comes from overcoming difficulties ”.
It seems that this cornerstone of the creative process of the software house it won’t change in the studio’s future games either, as Miyazaki himself took care to specify: “We always try to improve, but, in our games in particular, difficulties are what gives meaning to the experience. So it’s not something we’re willing to give up right now. It is our identity ”.
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