Speaking of Elden Ring in an interview, director Miyazaki makes several statements about his work on the title, and how he could consider it his ideal game, despite not intending to play it.
A couple of months separate us from the arrival of Elden Ring, and the expectation of this new title from FromSoftware becomes more and more perceptible in the air. While during the holidays, in preparation for the launch of Elden Ring, users will have had the opportunity to get closer to the works of Miyazaki through the various souls games he created, the director was able to express his considerations on the work he has done with this new work, which will take place in a much wider environment than those he previously created. What emerges from an interview on EDGE also gives a very interesting insight into the way in which the director observes his completed creations.
Miyazaki will not play at Elden Ring
Among the characteristics of Elden Ring, those relating to its vast world designed by Miyazaki and George RR Martin stand out, full of details to discover, areas to explore and mysteries to reveal. These are the main points that will attract players to the title, leading them to immerse yourself in the setting and in the sense of wonder that pervades the whole atmosphere of the game. However, they are elements that Miyazaki knows well, since he himself is the author, and it is for this reason that the director motivates how he probably won’t play Elden Ring. He claims that the experience would not be the same as a normal player, who has just approached the title, would have; he doesn’t feel like he’s playing.
Miyazaki also adds how this is a kind of personal rule that he sets himself towards the games that he himself produces. However, he also mentions that if he played Elden Ring, he would end up considering him close to calling him. one of his ideal games, because of the setting and the freedom it brings. He does not mean that this would be the open world game he wants, but that the open world it simply enriches the ideal experience that he seeks.
Miyazaki gives some examples to better express the concept he is referring to: if he were to explore such a world, he would like a map; or, if he sees something on the horizon, he would like to have the opportunity to reach it and explore it; also, he would like to fight a dragon in an arena. These are simple aspects that can be achievable in Elden ring, and for this reason it comes very close to his ideal game vision.
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