It Takes Two vince il Game of The Year 2021

The latest The Game Awards 2021 gave us the winner as the best game of the year. Not without a hint of surprise, It Takes Two wins the Game of The Year 2021

The event held last night was full of surprises and announcements. In addition to the winners of the various prizes related to the numerous categories that you can find on these pages, the winner of the prize was announced at the end of the event best game of the year 2021. Surpassing other titles of undoubted quality, it is It Takes Two to win the coveted statuette for the Game of The Year 2021.

It Takes Two è stato nominato Game of The Year 2021

I The Game Awards 2021 it turned out to be an incredible event. With the introduction of the usual showman Geoff Keighley, players from all over the world were able to enjoy the celebration annual of the world of video games directly in streaming. Over the 3 ore the prizes of the best games for the categories in addition, the expected prize for the best game last year. Challenging titles such as Deathloop, Metroid Dread, Psychonauts 2, Ratchet and Clank Rift Apart and Resident Evil Village, It Takes Two he was elected Game of The Year 2021. The considerations that can be made at this point are many.

It Takes Two vince il Game of The Year 2021

Starting from the fact that the prize was given to a game cooperative and not competitive. It Takes Two was certainly highly regarded upon its release for its ability to reinvent cooperative puzzle games. The choice of this award was therefore not at all discounted, given the high production quality of all other nominated competitors. This represents a fairly clear signal to the whole industry. In fact, with its award ceremony, it was rewarded inventiveness as well as the risk of creating something innovative e original.

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Stefania Romagnoli is a dedicated writer who delves into the world of video game news. With a profound passion for gaming, Stefania keeps readers informed and up-to-date on the latest developments, announcements, and trends within the gaming industry.