Mario Kart 8 Deluxe: track and track guide (part 11, Crossing Trophy)

Braun e Bella Dentro: propongono una campagna contro gli sprechi

Get ready for new horizons: the eleventh installment of our Mario Kart 8 Deluxe track guide offers four mouthwatering tracks

The crossovers, in these last episodes of the first half of ours guide to tracks and tracks from Mario Kart 8 Deluxe, they really seem to never end. Wearing the white veil in this wedding will be a series that has very little to do with action. Today, as well as in the last episode, in Trofeo Crossing we will see two circuits taken in weight by the past chapters and as many delicious news. We will review GCN Baby Park, GBA Terra del Formaggio, the Boscodromo and, finally, a circuit known simply as Animal Crossing. We’re almost at the end of the line as far as the original on Wii U is concerned – let’s get started!

GCN Baby Park

The most delusional playground of the series anticipated one of the tracks seen two episodes ago in our great guide to the tracks of Mario Kart 8 Deluxe. Like the Yoshi Circuit and the very first Rainbow Track, also for GCN Baby Park it is certainly not the first return from a “veteran” path. And we, for our part, are certainly not here to complain.

Mario Kart 8 Deluxe: track and track guide (part 11, Crossing Trophy)

  • Layout: Two short straights, two curves. Five laps. Pure chaos.
  • Assessment: Need anything else? Where Arena Excitebike has proposed a better distributed approach to this type of level design, the simplicity of this track has made it immortal precisely because of its ability to replicate the madness of battle mode during a race. Academic kiss. 10/10.

GBA Land of Cheese – Mario Kart 8 Deluxe track and track guide

After (we assume) a few slaps from the fans, Nintendo must have realized that the favoritism towards the other episodes of the series at the expense of Super Circuit (developed by Intelligent Systems, authors of Paper Mario and Fire Emblem) began to lack sense. After GBA Circuito di Mario, therefore, it was time to return to the flat madness of the most mistreated Mario Kart ever. And after an episode (Mario Kart 7) with a single track coming from the Game Boy Advance, with GBA Land of Cheese the music started to change. And thank goodness, we would add!

Mario Kart 8 Deluxe: track and track guide (part 11, Crossing Trophy)

  • Layout: After the first corner, we have the opportunity to see how much the Grande N wanted to take the situation head on: no, the tracks coming from the Super Circuit are no longer “only” two-dimensional. Watch out for the second corner: anyone with a mushroom can cut it. The long hairpin to the left will eventually catapult you towards an anti-gravity section, which after a hairpin to the right will take you on a glide to the final section. There are no more Squittix as enemies; now the Catnacci are giving you a hard time. They act like Piranha Plants, but they do much more harm. After the hairpin bend to the left, you will notice a ramp for gliding on the dirt road to the right: with a mushroom it could take you almost to the finish line in complete tranquility. The second and final Chomp on the penultimate corner could distract you from the second ramp on the dirt road, this time located to the left of the main track. The two ramps that precede the finish line can be precious to you, if you know how to do stunts.
  • Assessment: Seeing some reinterpretation verve with Super Circuit settings is a real breath of fresh air. It was time for the Big N to notice the gold mine she had been putting her back on since 2001, and there’s no better way to start than with one of Intelligent Systems’ most picturesque tracks. 8.5 / 10.

Boscodromo – Mario Kart 8 Deluxe track and track guide

The Toads and Shy Guys have founded a Tolkien-style village in the woods. And who would have thought that? We certainly do not, but we are still happy to be able to whiz through the various pitfalls of Boscodromo.

Mario Kart 8 Deluxe: track and track guide (part 11, Crossing Trophy)

  • Layout: The finish line is in the middle of an anti-gravity section, to be precise on the trunk of the gigantic tree that makes up the track. After the first corner you will have to choose which road to take: on the left there is a wider but slightly longer one, while at the second you will find a narrower path. All of this, of course, without guardrails. The hairpin bend that follows the fork is much wider and more welcoming, but after this calm the storm is not long in coming. A glide will take you to the waterslide just before the last pond. Make good use of the two jumps on the slide with stunts if you can. The pond offers turbo pads on almost every leaf, but the real boost will come from mushrooms, if you have any. In fact, the last corner grants a risky but very generous cut, of course for those with power-ups.
  • Assessment: A welcome surprise, full of challenges with a heart-pounding ending every time you face it in multiplayer. Or even against the CPU, why not? 9/10.

Animal Crossing

The city of Tom Nook and company, for this crossover appearance, instead of opting for pseudonyms like Smash Village or Campagna e Città, presents itself simply as Animal Crossing. The layout may vary according to the season of the year, which is chosen randomly whenever a race is started on this track.

Mario Kart 8 Deluxe: track and track guide (part 11, Crossing Trophy)

  • Layout: The first two corners present cutting opportunities for those with mushrooms, but nothing outrageous. After the third corner, the glide must be exploited properly: the object cubes are all suspended in the air. The ramps on the descent offer opportunities for acrobatics, but the left-hand bend on the seafront should be kept an eye on: if you have mushrooms, this cut is far more generous. The left turn following the straight leads to a climb, followed by a bridge and ramp to the last corner. Pay attention to the possible emergence of Mr. Resetti from the underground, and if you have mushrooms this is where you must use them: the best cut is in fact just before the finish line.
  • Assessment: For being one of the supposed additional challenges of the original DLC packs, this track offers an appropriately reduced difficulty. However, when it comes to crossover, it is perhaps the least ambitious circuit in the game. However, there is talk of a good track, but nothing excellent. 7/10.

Now it’s up to you to tell us yours: does our guide help you? Let us know below, and as always don’t forget to stay on for all the most important news for gamers and more. For your purely gaming needs, you can instead find the best discounts in digital format on Instant Gaming.