More and more clues emerge regarding the technical aspects of the next Mass Effect, including the possible use of Unreal Engine 5 instead of Frostbite
While we have already had some rumors about future titles that we will be able to see in 2022 thanks to the event of The Game Awards 2021, the absence of some important titles has still made itself felt enough. While the absence of Rockstar, which apparently could have shown some surprises, isn’t too strange, the lack of news from BioWare and its titles has raised some concern among fans. As for Dragon Age, the development team said they want to give more details next year. Instead, speaking of Mass Effect, it seems that everything is still in the earliest stages of production. However, several clues have led to a palpable certainty: the new chapter of Mass Effect will not use the Frostbite, ma l’Unreal Engine 5.
Mass Effect and the return to origins with the Unreal Engine 5
The entire Mass Effect trilogy was built on the Unreal Engine, and the only time Frostbite was used was with the latest new chapter, Mass Effect Andromeda. This happened not because of a choice dictated by the development team, but from a new policy that Electronic Arts had established, deciding that all of his teams should use the graphics engine used in Battlefield. BioWare then found itself having to exploit this engine without any kind of base, also working on important games for developers including Anthem, or what should have been a new path for BioWare. And while on the one hand it is possible to observe the disaster brought about by unfamiliarity with FrostbiteOn the other hand, you can see the success achieved with Unreal in Respawn Entertainment’s popular Star Wars Jedi: Fallen Order.
And just to confirm, I’ve heard from a handful of sources now that this is the case. Obviously. And this was a choice made by the team putting the game together, which is how it should work.
— Jeff Grubb (@JeffGrubb) December 18, 2021
To support the hypothesis on the use of Unreal Engine 5 are some job offers for programmers posted on Twitter by BioWare producer Brenon Holmes. Some experience with Unreal Engine 4 or 5 is listed among the requirements. Another requirement for potential candidates is also experience in developing triple A titles created using the Unreal Engine. In addition, well-known journalist Jeff Grubb also stated on Twitter how numerous sources have confirmed the creation of Mass Effect on Unreal, pointing out how it was the new engine that we have already been able to see with The Matrix Awakens, l’Unreal 5. Although this information is not supported by any confirmation, it now seems quite official that BioWare is determined to return to work on a graphics engine with which it is more familiar, given the results obtained with Frostbite in the first two attempts.
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