Here’s the solution for entering (and exiting) Mayu Mekisa, the aerial and hopping shrine from The Legend of Zelda: Tears of the Kingdom
The hardest part, for the sacrament of the Mekisa Riveris not even find one solution to its puzzle, how much to reach it since it is one of the highest locations in the entire map of The Legend of Zelda: Tears of the Kingdom. After all, the aerial archipelago in which the place we will talk about today is located is not called “Atolls of the celestial ascent” in no way! Even by the dizzying (literally) standards of the game, we’re at decidedly delusional odds here. And that’s why we’ll give you a hand here too: it’s certainly not a walk as it was to reach Uko Hou, after all…
The platforming stages you don’t expect – The solution to Mayu Mekisa’s shrine in The Legend of Zelda: Tears of the Kingdom
The first quest Pruna suggests in all of The Legend of Zelda: Tears of the Kingdom will take you straight to Mayu Mekisa’s shrine, but if you’re already there you can skip (pun intended) this section and head straight to the solution . For everyone else, head to lands of Hebra, northwest of Hyrule. The Rite villagewhich requires at least the Anti-cold greaves (outside the Gutan Bah shrine on theCelestial Island of Origins) to be achieved, is the starting point. The quest Tulin of the village of Rito will take you higher and higher thanks to the tulin swirls, until it leads you to the fleet of flying ships. Between one bounce and another you will also arrive at the shrine, the last checkpoint before the Temple of the Wind, but you will also need an anti-cold recipe. Cook some Caldoperone!
Just like Robin Hood – The solution to Mayu Mekisa’s shrine in The Legend of Zelda: Tears of the Kingdom
Once inside, it’s not essential to have a few extra arrows, but it sure helps. In fact, it is necessary to access the challenge chamber hit a switch that is behind some bars. In the absence of arrows (but not a bow, for heaven’s sake!), a melee weapon can also work, preferably with a long range. In this sense, you can use weapons such as halberds or spears, with which Link can lunge instead of slashing. And in case you really don’t have arcogo immediately to get yourself one: it is essential to close the accounts with this challenge. However, if you entered, you automatically unlocked the shrine as a teleport point.
Power Leaps – The solution to Mayu Mekisa’s shrine in The Legend of Zelda: Tears of the Kingdom
We finally move on to themighty leaps” to which the Italian epithet of the shrine alludes. Go past the bars and, after the only enemy in the minidungeon, you’ll find yourself jumping on them navi that you just left behind. Always monitor everything by moving the camera with the right analog stick: you’ll need it to figure out where to land. Similarly, by now you should be used to opening and closing the parasail with X. Climb up as you approach the final cell, but pay particular attention to the moving ship. There is in fact a reason why it keeps moving back and forth.
Secret Chest – The solution to Mayu Mekisa’s shrine in The Legend of Zelda: Tears of the Kingdom
All shrines feature one secret chest and Mayu Mekisa’s is certainly no exception. As always, these chests are completely optional, but if you only have a bow without arrows, this is a must-see. To reach the balcony where the chest is located (you can understand its position from the image below, if we have done our duty with the shot) it is necessary to intercept the flying ship when it is in the almost immediate vicinity of the wall in question. If you have followed all the steps faithfully, you will be rewarded with ten arrows which will inevitably come in handy.
Neo, step aside, I am the Chosen One!
Let’s close the accounts with this place, what do you think? On the third craniata you’ll notice that, unfortunately, the last trampoline leads directly to a gate in the ceiling. Due to the automatic bounce, it is not possible to bypass the last puzzle with the Ascensus. The only alternative is to exploit the previous ship and, once airborne, aim for the bars on the wall with ZR. Link will go into a slow motion phase (at the cost of some Stamina), giving you plenty of material time to aim for the switch behind the bars. Doing so will open those below, clearing the way to the exit and the coveted Orb of Blessing!
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