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Microsoft: For Phil Spencer, an Xbox game doesn’t “have to” be on Game Pass

According to Microsoft’s Phil Spencer, a title doesn’t have to come to Game Pass to sell on Xbox family consoles

With the service Xbox Game Passit is natural to wonder if a title in physical format could have any chance on home consoles Microsoft: to the delight of lovers of records and packs, Phil Spencer he wanted to dispel any doubts on the matter. During a conference with your colleague Sarah Bond, the green console ambassador admitted to getting the same question from many developers. What’s the point, after all, of sending physical copies of any video game, when sooner or later (and, in the case of first-party titles, permanently) will appear on the subscription service of the Jade Titan? This doubt is legitimized by the increasingly tangible possibility of competition.

Xbox Game Pass: Not necessarily, the word of Phil Spencer of Microsoft

“I want to make it clear to people,” Phil Spencer began, “that for us at Xbox there is no one here [singolo] winning business model ”, alluding to the doubts that hover over the Microsoft Game Pass. Apparently, it’s not a one-sided doubt: “Developers often ask me, if I’m not included in the subscription, did I end up on this platform?” According to the scion of the emerald cross, things are not like that at all. “We look at the physical market and see it as a vital part of our final balance sheets. And it’s something we invest heavily in to give developers more space. “

Microsoft: For Phil Spencer, an Xbox game doesn't “have to” be on Game Pass

The service made its debut in the summer of five years ago, and today with its over 25 million users it has become the hub of the “Big M” videogame business. Members have access to over 100 titles, including all first-party titles at launch. The results, second Satya Nadella of Microsoft, see subscribers play 40% more games, spending 50% of other players. According to Spencer, Microsoft still intends to support the most disparate business models. “This is where we stand out from other media […], in which the strategies are often limited to the only one that works. ” The speech concluded by emphasizing the strength of each individual model, discrediting the supremacy of a single way of being an Xbox fan.

Now it is up to you to tell us yours: for you too “The choice is up to the player”, or do you not think that “There are those who want to buy every single game and build their own library”? Discuss it below, and as always don’t forget to stay on TechGameWorld.com for all the most important news for gamers and more. For your purely gaming needs, you can instead find the best discounts in digital format on Instant Gaming.

Stefania Romagnoli is a dedicated writer who delves into the world of video game news. With a profound passion for gaming, Stefania keeps readers informed and up-to-date on the latest developments, announcements, and trends within the gaming industry.