OIES: the “eSports for Business” course has started

Through a press release, the OIES announced that it has kicked off a new project, the eSports for Business course: let’s find out all the details together

The world of eSports is growing every day at a very fast pace, both abroad and in our delightful Italy. Just like the influence of the Italian eSports Observatory, the spin-off project of Sport Digital House, the digital agency focused on the sports sector and which develops innovative funnel marketing strategies. After the acquisition of many companies, such as Nicecactus and Calciatori Brutti, and the launch of numerous and important projects, through a press release the OIES also announced its first course dedicated to the world of electronic sports. The course is called eSports for Business and is a training course for professionals, teams and agencies that allows you to acquire the skills necessary to offer services and consultancy to companies in eSports and gaming. The course also represents a tool for obtaining the OIES Badge, the first in Italy to certify the consulting qualities on eSports and gaming. Furthermore, he wants to approach and train emerging agencies, teams and professionals in deepening the fundamental skills to operate with brands.

The course is divided into seven modules that can be consulted on demand and held by professionals in the sector. The modules also group together the topics covered by the OIES Badge test and are the following:

  • ESports and Institutions Scenario – Professor Riccardo Lichene, Corriere della Sera eSport reporter
  • Entertainment and Platforms – Lecturer Mattia Guainazzi, co-founder Outplayed
  • Project Management – Docente Alessandro Prunesti, Digital Marketing Manager e Corporate Training Specialist
  • Business, marketing and consulting – Professor Geo Ceccarelli, Chief Growth Officer of the Roncaglia Group
  • Legal – Lecturer Marco Galli, Senior Associate Technology, IP Law and eSports Coordinator Gattai, Minoli, Partners
  • Gamification – Professors Marco Segatto, Co-Founder Project Fun / Edoardo Parisi, Co-Founder & CEO Unipiazza
  • Publishers, licenses and events – Professor Alessio Cicolari, CEO Ak Informatica
  • OIES: the "eSports for Business" course has started

    eSports for Business: the OIES course for professionals in the sector

    Compared to the canonical training courses, interested parties ptorannos choose to purchase the entire course with all the modules or the individuals they are interested in. Each user is autonomous in creating their own study plan. To attend the course, you can consult the dedicated page on the OIES website. The badge will be issued by the Observatory after a verification test on the minimum requirements drawn up by the Scientific Committee. All those who obtain it will be registered in the Public Register of eSports, the first professional directory in the sector that can be consulted by companies.

    Luigi Caputo and Enrico Gelfi, founders of OIES, commented in this regard:

    “The Italian Esports Observatory proves once again that it is at the forefront to raise the professional level of the sector. With this course we want to provide the tools to allow emerging operators to train and qualify on the market: all with a single dynamic, accessible and valuable. Through the OIES Badge we will allow the export market to qualify its operators and fill the gap that has so far slowed its growth.

    Find more information on the eSports for Business course on the OIES website. Let us know what you think below in the comments, we will continue to keep you updated with all the news, guides and reviews on videogame and tech! And if you are interested in game keys at advantageous prices, we recommend that you take a look at the InstantGaming catalog!

    Stefania Romagnoli is a dedicated writer who delves into the world of video game news. With a profound passion for gaming, Stefania keeps readers informed and up-to-date on the latest developments, announcements, and trends within the gaming industry.