Ratchet and Clank Rift Apart: promessi 60fps e Ray Tracing

Like Spider-Man Miles Morales, Ratchet and Clank Rift Apart can also be played at 60fps in Ray Tracing. Let’s see the details of the graphics options together

After several gameplay trailers, we now know a lot about the new Insomniac Games title. However, today the American company declares that Ratchet and Clank Rift Apart will be playable at 60fps with active Ray Tracing. The game in this way will offer an experience in line with the expectations of the players as regards the graphic side. Performance that only PS5 (and the next gen in a broader sense) can achieve. So let’s go and discover the various graphics options of the title.

60fps e Ray Tracing per Ratchet and Clank Rift Apart

The title will offer players different graphics modes since the launch of the game. To use them you just need to download the day one patch. Insomniac recently released a tweet confirming that the update in question does not just add the Performance Mode for 60 FPS gameplay, but also a mode Performance RT who keeps i 60fps also with the RT active. Similar to what was done for Spider-Man Miles Morales. This means, going specifically, that if we choose 60fps and Ray Tracing mode in Ratchet and Clank Rift Apart, a 4K dynamic resolution con temporal upscaling.

Ratchet and Clank Rift Apart: promessi 60fps e Ray Tracing

In other words, the native resolution will be lower both in Performance mode as well as (obviously) with the Performance RT, however the game will be upscalato in dynamic 4K regardless of mode. This news seems to make all fans of the young Lombax happy. Insomniac it has in fact accustomed us to high levels of visual spectacular along all generations of consoles. While waiting for the game to be released, we remind you that the title will be available onJune 11th exclusively for consoles PS5.

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