There are video games of all kinds, from cooking to arcade games. But which are the best to play now?
As we already know, technology has taken a huge overhead lately and has come to do things that years ago we would not have even imagined. In this case we are talking about technological evolution, which helps us in our daily life and simplifies our work. Among all the news, the video games that are now available on any device, have come to be the most important for children. There are video games of all kinds, from cooking to arcade games, there are even casino games like online blackjack. Below we will see some of the best games that have been released lately.
The Witcher 3
The Witcher 3 is a huge game that you have to try for yourself, especially if the Netflix series has tempted you to try the title. It’s probably not the kind of game you want to complete in a few days; instead, it is an RPG in which you will try to get lost and carve out your own adventures. Below you will find a little taste of what “The Witcher 3: Wild Hunt” means.
The world is in chaos. The air was full of tension and the smoke of burnt villages. The terrible empire of Nilfgaard attacked again, destroying the defenseless northern kingdom. The strong man who tried to use Geralt for personal gain is now gone. In this uncertain age, no one can say what luck is, who will bring peace to the world and who will only bring suffering to the world. But a darker and more lethal force appeared. The despicable men and women who commanded the sheet metal army did not understand that their conflict was an insignificant matter compared to wild hunting, and wild hunting was an imminent supernatural threat. These terrifying phantom knights have plagued humanity for centuries and brought suffering to the world. This wild hunt looks for someone in particular: the only person given to Geralt by fate itself, and Geralt considers the only soul of his relatives.
Underneath its futuristic sheen, Ghostrunner is an uncompromising hardcore action game that often overwhelms with frustrating enemies and slippery controls, shifting the difficulty into unfair territory until you can get by after the umpteenth time for luck rather than by skill or memory.
The objective of the game is to progress through the levels while avoiding death, completing platform challenges and killing enemies. The only physical weapon at your disposal during the game is a katana. Some of Ghostrunner’s abilities include sliding, wall running, sprinting, grabbing, sensory enhancement, and the four unlockable abilities you get as you progress through the game. There are 12 different types of basic enemies: keys, triggers, law enforcement, mechs, drones, guardians, snipers, sentries, wrecks, mutants and splitters. The enemies and the Ghostrunner are all killed in one hit. At the start of the game, the only enemy you face are the keys, but as you progress, more enemies appear. You beat the game after killing the final boss, Mara.
The “Hitman” series has always been defined by its openness, which allows players to take on the role of the incomparable assassin known as “Agent 47” and take out targets as they please. But there is something fascinating and, for this franchise, novel about Hitman 3, the last chapter of the trilogy of “World of Assassination” by IO Interactive: the story that the authors of the game have created is at least as important as the spirit to your way of “Hitman”.
IO stated that he considers some murders as the “canonical” endings for some of the missions in this trilogy. This has never been more true than in “Hitman 3,” which sometimes signals that he wants you to make a particular decision and reinforces it with a follow-up cutscene that directly follows the choice in question.
Of course, the push and pull between interactivity and author fiction plays on the essence of 47’s work itself: he is a contract killer designed in the laboratory, designed to be the perfect mercenary, always following someone else’s orders rather than acting. alone will.
The entire IO trilogy touches on the ideas of power, control and self-determination. For a video game series that alternates between opera and clunky hijinks, this is exciting. The game is notable not only for its masterful level design and its penchant for turning the familiar elements of the series upside down, but also for the skill with which it can handle the accumulated weight of its characters’ actions – and cause it to collapse on their heads with devastating consequences.