Forza Horizon 5 will leverage ray tracing for its audio design

Forza Horizon 5 will use ray tracing to offer an even more realistic audio design, thanks to constant control of reflective surfaces

The various chapters of the franchise Forza, and those developed by Turn 10 that gives Playground Games, have always stood out for the visual impact always excellent, which was accompanied by a audio design of equal thickness. And the next Forza Horizon 5 it will certainly not be an exception, as demonstrated by the reveal of the title that Microsoft showed just a few weeks ago, which was able to showcase a truly impressive sector. The boys of Playground Games, however, they also provided details of the implementations that invested the audio sector, which will take full advantage of ray-tracing.

Forza Horizon 5: Ray tracing will also be important for audio design

The opportunity to talk about the design audio of production was provided by the last episode of Forza Horizon 5: Let’s Go!, during which the developers confirmed the use of the ray-tracing as regards the development of the sound sector of the game. Although this technology is limited, on a purely visual level, only to the modality Forzavista, will also be extremely important in terms of audio design.

In practice, according to what was reported by Playground, the title will use ray-tracing to make the way sound sources bounce off various surfaces more realistic present in the environment, be they buildings, stones or trees. The distance and the nature of the objects will be monitored constantly, so as to return a greater feeling of authenticity. So, depending on how fast we go or where we dart, we will be able to hear completely different sound effects.

For example, if we find ourselves wandering through a city, we will be able to hear clear and loud sounds, while everything will be more muffled in the case of a forest. The lead audio designer Fraser Strachanin addition, he added that the spatial audio, paired with headphones, will significantly amplify this effect.

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