GhostWire: Tokyo will support Ray Tracing technology

GhostWire: Tokyo, developed by Tango Gameworks exclusively for PlayStation 5, will be available in 4K and will support Ray Tracing technology

GhostWire: Tokyo, in development at Tango Gameworks and destined to arrive exclusively on PlayStation 5, will be available in 4k dynamic and will support the technology of Ray Tracing. The video game, according to what can be seen on its official page on PlayStation.com, will also make use of the additive trigger of the DualSense controller. There are currently no certainties on the publication date of the title, which should still be released before the end of the year.

What the implementation of Ray Tracing entails for GhostWire: Tokyo

Ray Tracing is a rendering algorithm which models the 3D subjects taking into account the directionality of the light sources and, consequently, will give the graphics of GhostWire: Tokyo a greater sense of realism. The game, as mentioned, is also characterized by the use of 4k Dynamic and, in light of what little has been revealed, it would seem that the developers are working to make cohabit these two technologies. Other games, such as Marvel’s Spider-Man: Miles Morales, supported both technologies, but did not allow the player to activate them at the same time.

It is not clear how long we should wait to get further news regarding the game, although there is a possibility that some statement will be released during the next E3, which starts on June 12th. The aspect of GhostWire: Tokyo you have the most information about is its plot: 99% of Tokyo’s population disappears in conjunction with the invasion of strange evil spirits; the protagonist will have to use his supernatural powers to defeat the invaders and solve the mystery of the disappearances.

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