Halo Infinite: lead narrative designer leaves 343 Industries

Within weeks of the release of the new chapter of the franchise, Halo Infinite lead narrative designer Aaron Linde has announced that he will be leaving 343 Industries in 2022.

On December 10th, the Halo Infinite single player campaign was finally made available to everyone (even on Xbox Game Pass) some time after the multiplayer was launched. Despite the various controversies about the missing features at launch, in our opinion 343 Industries has done a great job in re-proposing, in 2021, a chapter that was certainly unfortunate, but which has been able to redeem itself both in its single player and in the multiplayer sector. And today, just over three weeks after the actual launch of the title, Halo Infinite greets its Narrative Designer.

Aaron Linde, Lead Narrative Designer of the game, announced via Twitter his departure from 343 Industries in 2022. In the tweet, which you find below in the middle of the article, Linde does not give a real explanation for her departure, but merely states that she is leaving to chase a new opportunity and that the decision was really difficult.

Halo Infinite will remain one of the goals I am most proud of in my career for the rest of my life. I am really happy to have been able to be a part of it.

Halo Infinite: Lead narrative designer, Aaron Linde, speaks

Linde then continued, in other Twitter posts:

I want to thank my dear colleagues at 343 Industries for building with me the best game I have ever worked on, our incredible voice cast for elevating our work with every single line of dialogue and our gamers for joining. to us in this fantastic adventure. You have made my 2021 a very special year. I melt into talking about real things on this stupid site [Twitter] so I’m going to finish it here. I will never cease to emphasize, however, how grateful I am for this adventure and how grateful I always will be. See you at the next mission.

As Lead Narrative Designer of Halo Infinite, Aaron Linde was responsible for a small team of writers who covered all the narrative part of the open world. More than 15,000 lines of dialogue between those of the enemies and the Navy and more than 100 audio logs, without forgetting the environmental dialogue. Let us know what you think of the title and the work done by Linde below in the comments, we will continue to keep you updated with all the news, guides and reviews on videogame and tech! And if you are interested in game keys at affordable prices, we recommend that you take a look at the InstantGaming catalog!

Stefania Romagnoli is a dedicated writer who delves into the world of video game news. With a profound passion for gaming, Stefania keeps readers informed and up-to-date on the latest developments, announcements, and trends within the gaming industry.